Heart Hunter War Base | |
---|---|
Item Name | Description |
Dark Rose [2] |
A revolver decorated with black roses. Increase ASPD (delay after attack -10%). If refine level is +7 or above, ranged physical damage +15%. If refine level is +9 or above, ASPD +1. Class : Revolver Attack : 150 Weight : 180 Weapon Level : 3 Required Level : 120 Jobs : Gunslinger Class |
Finisher [2] |
A large sniper rifle for combat. Ranged physical damage +15%. If refine level is +7 or above, [Mass Spiral] and [Anti Material Blast] damage +30% If refine level is +9 or above, [Anti Material Blast] skill cooldown -1sec. Class : Rifle Attack : 200 Weight : 200 Weapon Level : 3 Required Level : 120 Jobs : Gunslinger Classes |
Dustfire [2] |
A shotgun with intense muzzle flames. Has a low chance of inflicting Blind status on target when dealing physical attacks If refine level is +7 or above, [Shattering Storm] damage +15%. If refine level is +9 or above, [Vanishing Buster] damage +15%. Equip with [Armor Piercing Bullet], ranged physical damage +30%. |
Burning Rose [2] |
Known as the Burning Rose, this Gatling gun's barrel turns red when overheating. Ranged physical damage +15%. If refine level is +7 or above, [Fire Rain] damage +30%. If refine level is +9 or above, [Fire Rain] skill cooldown -1sec. |
Revenger [2] |
A Grenade Launcher is known by the nickname [Avenger]. Ranged physical damage +20%. If refine level is +7 or above, [Dragon Tail] damage +15%. If refine level is +9 or above, [Howling Mine] skill cooldown -1sec. Class : Grenade Launcher Attack : 350 Weight : 180 Weapon Level : 3 Required Level : 120 Jobs : Gunslinger Classes |
Sealed Magic Sword [2] |
A magic sword in which magnificent power is sealed. It will not be easy to draw out its power. Max SP -100. Has a chance of cast Lv5 [Fire Bolt] when performing physical attacks. If refine level is +7 or above, MATK +85, Max SP +50. If refine level is +10 or above, ASPD +1, MATK +45, Max SP +50. Class : One-Handed Sword Attack : 100 Weight : 150 Weapon Level : 4 Required Level : 100 Jobs : Transcendent Swordman, Merchant, Thief Classes |
Sealed Maximum Sword [2] |
A maximum sword in which magnificent power is sealed. It will not be easy to draw out its power. Max HP -1000. Has a chance of cast Lv5 [Cold Bolt] when performing physical attacks. If refine level is +7 or above, ATK +65, Max HP +500. If refine level is +10 or above, ASPD +1, ATK +45, Max HP +500. Class : One-Handed Sword Attack : 100 Weight : 150 Weapon Level : 4 Required Level : 100 Jobs : Transcendent Swordman, Merchant, Thief Classes |
Sealed Evil Sword [2] |
An evil sword in which magnificent power is sealed. It will not be easy to draw out its power. DEF -50, MDEF -10. Has a chance of cast Lv5 [Frost Nova] when performing physical attacks. If refine level is +7 or above, CRIT +30, MDEF +10. If refine level is +10 or above, ASPD +1, CRIT +20, DEF +50. Class : One-Handed Sword Attack : 100 Weight : 150 Weapon Level : 4 Required Level : 100 Jobs : Transcendent Swordman, Merchant, Thief Classes |
Werner Laboratory | |
---|---|
Item Name | Description |
Ultralight Magic Shield [1] |
A shield significantly lightened through powerful magic. All abilities have been enhanced, but it doesn't seem suitable for directly striking with the shield. DEF pierce on normal enemies +10%. Resistance against Neutral property attack +5%, Increase ASPD (delay after attack -5%). If refine level is +7 or above, resistance against Neutral property attack +2%, Increase ASPD(delay after attack+2%) additionally. If refine level is +9 or above, resistance against Neutral property attack +3%, Increase ASPD(delay after attack +3%) additionally. Class : Shield Defense : 50 Weight : 10 Required Level : 100 Jobs : All Jobs |
YSF01 Plate [1] |
The plate used by Werner Institute's experiment, YSF01. There are powerful magic swirling inside seemed cut off from the world. If used abusely, its magic power will consume its wearer. If refine level is +8 or above, ATK +5%. If refine level is +11 or above, ATK +2% additionally. If refine level is +13 or above, ATK +4% additionally. If Pure STR is 125 or above, for every refine level, ATK +1%. Equip with YSF01 Manteau for every refine level, delay after skill -1%. Equip with YSF01 Greaves for every refine level, increase ASPD. (delay after attack -1%) If total refine level of YSF01 Plate, YSF01 Manteau and YSF01 Greaves are +39 or above, During physical attacks, has chance that YSF01's spirit will possess for 5 seconds. During possession: Ignores physical defense of all races (except Player). Class : Armor Defense : 78 Weight : 210 Required Level : 170 Jobs : All Jobs |
YSF01 Greaves [1] |
The greaves used by Werner Institute's experiment, YSF01. There are powerful magic swirling inside seemed cut off from the world. If used abusely, its magic power will consume its wearer. If refine level is +8 or above, increase ASPD. (delay after attack -8%). If refine level is +11 or above, ASPD +1. If refine level is +13 or above, Critical damage +10%. If Pure LUK is 125 or above, Critical damage +30%. Class : Shoes Defense : 25 Weight : 130 Required Level : 170 Jobs : All Jobs |
YSF01 Manteau [1] |
The manteau used by Werner Institute's experiment, YSF01. There are powerful magic swirling inside seemed cut off from the world. If used abusely, its magic power will consume its wearer. If refine level is +8 or above, ATK +20. If refine level is +11 or above, delay after skill -3%. If refine level is +13 or above, delay after skill -4% additionally. If Pure VIT is 125 or above, delay after skill -10%. Class : Garment Defense : 32 Weight : 75 Required Level : 170 Jobs : All Jobs |
Illusion of Moonlight | ||
---|---|---|
Item Name | Description | |
Illusion Puente Robe [1] |
A snow-white robe on which spells are embroidered. Fixed cast time -3%. Healing Rate +5%. For each refine level, Healing rate +1% additionally. Equip with Illusion Long Mace, MATK +100, Healing rate +20%. If Illusion Puente Robe and Illusion Long Mace refine level is +7 or above, MATK +50 additionally. If total refine level is +18 or above, healing rate +15% additionally. If total refine level is +22 or above, delay after skill -15%. Class : Armor Defense : 52 Weight : 40 Required Level : 99 Jobs : All Jobs |
|
Illusion Long Mace [2] |
A long, thin mace built like a spear. Increases attack range +3 cells. Damage taken from ranged physical attacks -10%. For every 2 refine level, resistance against ranged physical attacks +3%. Class : Mace Attack : 185 Weight : 80 Weapon Level : 4 Required Level : 99 Jobs : Acolyte Classes |
|
Illusion Nurse Cap [1] |
A cap is worn primarily by those who provide care to the sick and injured instead of doctors, exuding a sense of sanctity with its Red Cross. INT +1 For every 2 refine level, Healing Rate +3% and INT +1 additionally. Equip with Illusion Puente Robe, Increases movement speed and healing rate +10%. Class : Headgear Defense : 4 Location : Upper Weight : 10 Required Level : 99 Jobs : Acolyte Classes |
|
Illusion Apple of Archer [1] |
A headgear made in honor of the legendary archer who shot an apple on top of a friend's head from a long distance. DEX +3. For every 2 refine level, DEX +1 additionally. Class : Headgear Defense : 1 Location : Upper Weight : 20 Required Level : 99 Jobs : All Jobs except Novice |
|
Illusion Muffler [1] |
A warm scarf that is worn around the neck and shoulders. Max HP +100, Max SP +10. For every refine level, Max HP +100, Max SP+5 additionally. Class : Garment Defense : 8 Weight : 40 Required Level : 99 Jobs : All Jobs except Novice |
|
Illusion Shoes [1] |
A pair of shoes made of supple, high quality leather. Max HP +100, Max SP +10. For every refine level, Max HP +100, Max SP+5 additionally. Class : Shoes Defense : 10 Weight : 40 Required Level : 99 Jobs : All Jobs except Novice |
|
Illusion Spectral Spear [1] |
The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul. Physical damage to Shadow/Undead property enemies and Demon monsters +20%. Resistance against Shadow property attack +10%. Damage taken from Demon and Undead monsters -10%. For every 2 refine level, physical damage to Shadow/Undead property enemies and Demon monsters +3% additionally, damage taken from Demon and Undead monsters -3% additionally, resistance against Shadow property attack +3% additionally. Restores 50 HP to the user when a monster is killed by a melee physical attack. For every 2 refine level, restores 1 SP the user when a monster is killed by a melee physical attack. Has a chance of inflict to Chaos on wielder when performing melee physical attack. Equip with Illusion Shoes, increase ASPD (delay after attack -8%). If Illusion Spectral Spear and Illusion Shoes refine level is +7 or above, [Vanishing Point] damage +20%. If total refine level is +18 or above, ranged physical damage +10%. If total refine level is +22 or above, [Vanishing Point] damage +30% additionally. Class : Two-handed Spear Attack : 240 Weight : 200 Weapon Level : 4 Required Level : 99 Jobs : Swordman Classes |
|
Illusion Staff of Bordeaux [2] |
A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it. Indestructible MATK +180. INT +3, DEX +2. If Lv5 [Dragonology] is learned, SP consumption -15% and MATK +5%. For every 3 refine level, SP consumption -5% and MATK +1% additionally. Equip with Illusion Muffler, [Psychic Wave] damage +10%. If Illusion Staff of Bordeaux and Illusion Muffler refine level is +7 or above, [Earth Grave] damage +40%. If total refine level is +18 or above, Neutral/Earth property magical damage +10%. If total refine level is +22 or above, Water property magical damage +10%. Class : Staff Attack : 60 Weight : 50 Weapon Level : 4 Required Level : 99 Jobs : Transcendent Mage Classes |
|
Illusion Moonlight Dagger [1] |
A dagger imbued with lunar spirit and the power to drain an enemy's soul. Max SP +10%. Restore 3 SP on every physical attack. If refine level is +10 or above, restore additional 4 SP on every physical attack. Class : Dagger Attack : 150 Weight : 70 Weapon Level : 4 Required Level : 99 Jobs : Swordman Classes, Merchant Jobs, Thief Classes, Mage Classes, Archer Classes, Soul Linker, Ninja Classes |
Illusion of Vampire | |
---|---|
Item Name | Description |
Illusion Infiltrator [2] |
A lethal Katar that has been perfectly designed to carry out quick assassinations. DEF +3, FLEE +5, Perfect Dodge +2. Physical damage to Demi human ememies +60%. If refine level is +9 or above, FLEE +5, Perfect Dodge +2 additionally. If refine level is +10 or above, ATK +5%. Equip with Illusion Ring, increase ASPD (delay after attack -10%) If refine level is +9 or above, Critical Damage +10%. If refine level is +11 or above, Physical damage to Beast enemies +25%. Class : Katar Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 100 Jobs : Assassin Cross Classes |
Illusion Sharpened Legbone of Ghoul [2] |
A katar crafted from a ghoul's femur that still radiates a dark, death aura. Has a chance of transforming for 6 seconds when performing physical attack. The user's propery changed to undead. [Endure] effect for the duration of the transformation. Class : Katar Attack : 220 Weight : 170 Weapon Level : 3 Required Level : 100 Jobs : Assassin Cross Classes |
Illusion Wizardry Staff [2] |
Rumored to have been crafted by an ancient wizard, this staff contains awesome energies. INT +6, DEX +2, MATK +250. For every 2 refine level, INT +1, DEX +1 additionally. (Maximum refine level of 10) Class : Two Handed Staff Attack : 150 Weight : 240 Weapon Level : 4 Required Level : 100 Jobs : Transcendent Mage Classes |
Illusion Ballista [2] |
A giant bow which was used in the ancient battles. It is been said, the bow was designed to storm through fortress walls and gates, but now it is reduced in size and damage, perhaps for a remodel. For every refine level, ranged physical damage +1%. Equip with lllusion Apple of Archer, ATK +50, ranged physical damage +5%. If Illusion Ballista and Illusion Apple of Archer refine level is +7 or above, [Arrow Storm] damage +20%. If total refine level is +18 or above, ATK +10%. If total refine level is +22 or above, [Arrow Storm] damage +30% additionally. Class : Bow Attack : 200 Weight : 350 Weapon Level : 4 Required Level : 100 Jobs : Transcendent Archer Classes |
Illusion Book of the Apocalypse [2] |
A book that details prophesies concerning the end of the world. Physical damage on Water, Earth, Fire, and Wind property enemies +10%. For every 3 refine level, physical damage +10% additionally. (Maximum refine level of 10) Damage taken from Holy property enemies +30%. Equip with Illusion Skull Ring, increase ASPD (delay after attack -8%) For every 2 refine level, Critical Damage +5% additionally. If refine level is +9 or above, CRIT +15, immune to Curse status. If refine level is +11 or above, ATK +100. Class : Book Attack : 170 Weight : 80 Property : Shadow Weapon Level : 4 Required Level : 100 Jobs : Sage Classes, Priest Classes |
Illusion Ancient Cape [1] |
A fancy cape said to have once been worn by marquises long ago. AGI +2. For every 2 refine level, AGI +1 additionally. (Maximum refine level of 10) Equip by Rogue Classes, additional options will be added such as below : Equip with Illusion Moonlight Dagger, MATK +80. If Illusion Ancient Cape and Illusion Moonlight Dagger refine level is +7 or above, MATK +80 additionally. If total refine level is +18 or above, MATK +40 additionally. If total refine level is +22 or above, Fire property magic damage +15%. Class : Garment Defense : 18 Weight : 60 Required Level : 100 Jobs : All Jobs except Novice |
Illusion Skull Ring [1] |
A weird ring adorned with a skull in which the words, ''Forever, until death...'' are engraved. Has a chance of inflicting Curse on the target and the user when performing melee physical attack. Class : Accessory(Right) Defense : 0 Weight : 10 Required Level : 100 Jobs : All Jobs |
Illusion Ring [1] |
Ancient ring. STR +3. If Pure STR is 100 or above, ATK +30. Class : Accessory Defense : 0 Weight : 20 Required Level : 100 Jobs : All Jobs except Novice |
Episde 16.2 | |
---|---|
Item Name | Description |
Humanoid Chimera Card |
HIT+5 If base level is 90 or above, HIT +10 additionally. Equip with Material Chimera Card, delay after skill -3%. Class : Card Location : Accessory Weight : 1 |
Material Chimera Card |
FLEE +10 If base level is 90 or above, FLEE +10 additionally. Class : Card Location : Accessory Weight : 1 |
Heart Hunter Card |
When compounded on [Revolver], [Rifle] or [Grenade Launcher] class weapon, ranged physical damage +5%. For every refine level, ranged physical damage +1%. If refine level is 10 or above, ranged physical damage +5% additionally. Class : Card Location : Weapon Weight : 1 |
Toxic Enhancement Chimera Card |
HP +1000, SP +200. If refine level is +12 or above, Max HP+15%, Max SP+15%. Class : Card Location : Shoes Weight : 1 |
Evil Card |
MDEF+5. Has a chance of inflicting Frozen status on attacker when receiving physical attack. If pure INT is 110 or above, has a high chance of inflicting Frozen status. Class : Card Location : Armor Weight : 1 |
Cutie Card |
Max HP +10%. For every 2 refine level, AGI +1 and increase ASPD. (delay after attack -1%). Class : Card Location : Shoes Weight : 1 |
Illusion of Moonlight | |
---|---|
Item Name | Description |
Angry Nine Tail Card |
CRIT +5, Critical damage +10%. If refine level is +10 or above CRI +10. If refine level is +10 or above, CRIT +10. Equip with Nine Tails Card, has a chance of getting possessed by Nine Tails for 5 seconds when dealing physical attack. (FLEE +10) Class : Card Location : Armor Weight : 1 |
Resentful Bongun Card |
ATK +20 MATK +20 Equip with Bongun Card, has a chance of getting possessed by Bongun for 5 seconds when dealing melee physical attack. (Receive physical damage from Munak +100% additionally.) Class : Card Location : Armor Weight : 1 |
Resentful Sohee Card |
MATK +10. If refine level is +10 or above, MATK +2%. Equip with Sohee Card, has a chance of getting possessed by Sohee for 5 seconds when dealing magical attack. (SP Recovery +100%.). Class : Card Location : Armor Weight : 1 |
Resentful Munak Card |
ATK +15 MATK +15 Equip with Girl's Diary, ATK +100, MATK +100. Equip with Munak Card, has a chance of getting possessed by Munak for 5 seconds when dealing melee physical attack. (Physical attack has 50% chance of inflicting Stun status.) Class : Card Location : Weapon Weight : 1 |
Resentful Soldier Card |
Has a chance of casting Lv5 [Double Strafe] on the target when performing a physical attack when using a bow. If refine level is +10 or above, Bow class weapon damage +20%. Equip with Archer Skeleton Card, has a chance of getting possessed by Archer Skeleton for 5 seconds when dealing physical attack. (ASPD +1.) Class : Card Location : Weapon Weight : 1 |
Truthful Wizard Card |
MATK +25 Has a chance of enabling uninterruptable skill cast for 5 seconds when dealing magical attack. (Upon activation, you will shout ''This is the Truth!!'') Class : Card Location : Weapon Weight : 1 |
Fury Hero Card |
ATK +2% Has a chance of gaining [Endure] state for 5 seconds when dealing melee physical attack. Class : Card Location : Headgear Weight : 1 |
Angry Moonlight Flower Card |
Enable use of Lv4 [Gloria Domini]. Equip with Moonlight Flower Card, has a chance of getting possessed by Moonlight Flower for 5 seconds when dealing melee physical attacks. (Perfect Dodge+10) Class : Card Location : Armor Weight : 1 |
Illusion of Vampire | |
---|---|
Item Name | Description |
Sweet Nightmare Card |
MATK +20. The user's casting cannot be interrupted. Equip with Vampire's Servant, for every 3 refine level of armor, MATK +1%. Class : Card Location : Armor Weight : 1 |
Matte Drainliar Card |
Immune to Burning. Equip with Vampire's Servant, Perfect Dodge +5. Class : Card Location : Helmet Weight : 1 |
Living Dead Card |
ATK +20. Armor and Weapon are indestructible. Equip with Vampire's Servant, for every 3 refine level of armor, ATK +1%. Class : Card Location : Armor Weight : 1 |
Bomi Card |
Enables use of Lv4 [Napalm Vulcan]. Equip with Vampire's Servant, MATK +30. Class : Card Location : Accessory(Right) Weight : 1 |
Angry Dracula Card |
Enables use of Lv1 [Indulge]. Equip with Vampire's Servant, Restores 30 HP and 1 SP for every 3 seconds. Equip with Bomi Card, Max HP +1000, Max SP +50. Class : Card Location : Garment Weight : 1 |
Schwartz Honor Token Exchange | ||
---|---|---|
Item Name | Description | Requirement |
Mercenary Ring Type A |
VIT +3. Equip by Novice Classes, Taekwon Classes, Ninja Classes and Gunslinger Classes: Max HP +1000, Max SP +200. Class : Accessory Defense : 0 Weight : 20 Required Level : 99 Jobs : All Jobs |
1000 Token |
Mercenary Ring Type B |
INT +3. Equip by Novice Classes, Taekwon Classes, Ninja Classes and Gunslinger Classes: Variable cast time -30%. Class : Accessory Defense : 0 Weight : 20 Required Level : 99 Jobs : All Jobs |
1000 Token |
Republic Hat [1] |
A hat that exudes the feeling of the Schwartzvald Republic. Ranged physical damage +6%. If refine level is +7 or above, ranged physical damage +2% additionally. If refine level is +10 or above, ranged physical damage +4% additionally. Class : Headgear Defense : 3 Location : Upper Weight : 40 Required Level : 100 Jobs : All Jobs |
2500 Token |
Costume Combat Vestige |
A hat with vestiges from fierce battle on the battlefield. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs |
1500 Token |
Agenda Robe [1] |
A high class robe worn by ranking officials. Enables use of Lv1 [Spell Breaker]. MATK +5%. If base level is 120 or above, MATK +4% additionally. If base level is 140 or above, MATK +5% additionally. Equip with Ancient Cape, for every refine level variable cast time -2%. Enables uninterruptable skill cast. Equip with Survivor's Manteau [0], has a chance of casting Lv1 [Heal] on the user when performing magical attack. Increase chance to self-heal based on refinement level. Class : Armor Defense : 0 Weight : 10 Required Level : 100 Jobs : All Jobs |
1000 Token |
Consultation Robe [1] |
A high class robe worn by ranking officials. VIT +5, Enables use Lv1 [Sacrifice]. For every refine level, resistance against Fire and Shadow property attack +3%. Equip with Morrigane's Manteau: For every refine level, FLEE +2 and AGI +1. The Consultation Robe becomes ghost property. Equip with Valkyrie Manteau: VIT +5. Resistance against Neutral, Fire and Shadow property attack. For every refine level, VIT +1 and LUK +1. If refine level is +10 or above, resistance against Neutral property attack +10%. Equip with Valkyrie Manteau and Deviling Card, disables the effects of Deviling Card. Class : Armor Defense : 0 Weight : 10 Required Level : 100 Jobs : All Jobs |
1000 Token |