Revamped Skill List
Magician
| Fixed casting is increased from 0.88 seconds to 1.2 seconds at level 10. Variable casting is reduced from 3.52 seconds to 3.2 seconds at level 10. Delay after skill is greatly reduced. | |
| Fixed casting is increased from 0.88 seconds to 1.2 seconds at level 10. Variable casting is reduced from 3.52 seconds to 3.2 seconds at level 10. Delay after skill is greatly reduced. | |
| Fixed casting is increased from 0.88 seconds to 1.2 seconds at level 10. Variable casting is reduced from 3.52 seconds to 3.2 seconds at level 10. Delay after skill is greatly reduced. | |
| Fixed casting is slightly reduced from 1.6 seconds to 1.5 seconds at level 10. Variable casting is reduced from 6.4 seconds to 4.5 seconds at level 10. | |
| Fixed casting and variable casting for levels 1 to 5 are changed to 0.2 seconds/0.8 seconds respectively, the same as levels 6 to 10. Delay after skill is reduced to 0.7 seconds regardless of skill level. | |
| Delay after skill according to skill level is unified to 1.4 seconds (reduced from 2.5 seconds to 1.4 seconds at level 10). | |
| Delay after skill is reduced from 1.5 seconds to 0.5 seconds. |
High Wizard
| Fixed casting of 5 seconds is reduced to 1 second, and variable casting of 5 seconds is added. Delay after skill is reduced from 9 seconds to 1 second. Skill cooldown of 5 seconds is added, and SP consumption for levels 1 to 4 is changed. Changes from fixed damage to non-attribute magic damage, and damage increases additionally depending on the caster's base level. | |
| The damage formula is changed, and damage increases additionally depending on the caster's base level. Damage is changed so that it is not distributed according to the number of targets within the range, and the delay of 1 second after the skill is reduced to 0.5 seconds. Skill cooldown of 1 second is added. |
Sage
| Consumption catalyst changes from yellow gemstone to blue gemstone. | |
| Consumption catalyst changes from yellow gemstone to blue gemstone. | |
| Consumption catalyst changes from yellow gemstone to blue gemstone. Volcano's damage increase effect is changed from an additive effect to an ATK/MATK increase effect. | |
| Fixed casting time reduced from 3 seconds to 1 second. 1 second of variable casting is added. Consumption catalyst changes to Indigo Point/Yellow Wish Point/Lime Green Point/Scarlet Point. Magic damage increase effects are added for each attribute. The probability of skill use failure is removed, and the duration of levels 1 to 4 is changed. | |
| Fixed casting time reduced from 3 seconds to 1 second. 1 second of variable casting is added. Consumption catalyst changes to Indigo Point/Yellow Wish Point/Lime Green Point/Scarlet Point. Magic damage increase effects are added for each attribute. The probability of skill use failure is removed, and the duration of levels 1 to 4 is changed. | |
| Fixed casting time reduced from 3 seconds to 1 second. 1 second of variable casting is added. Consumption catalyst changes to Indigo Point/Yellow Wish Point/Lime Green Point/Scarlet Point. Magic damage increase effects are added for each attribute. The probability of skill use failure is removed, and the duration of levels 1 to 4 is changed. | |
| Fixed casting time reduced from 3 seconds to 1 second. 1 second of variable casting is added. Consumption catalyst changes to Indigo Point/Yellow Wish Point/Lime Green Point/Scarlet Point. Magic damage increase effects are added for each attribute. The probability of skill use failure is removed, and the duration of levels 1 to 4 is changed. | |
| The activation level is activated at half the skill level of the auto spell, and is changed so that it is no longer activated at a random level value. (However, if the skill level of the selected magic is lower, it will be activated at the learned level.) The activation probability will change. Depending on the skill level, the types of magic that can be selected will change as follows. Level 1~3: Fire Bolt/Cold Bolt/Lightning Bolt Level 4~6: Soul Strike/Fire Ball Level 7~9: Earth Spike/Frost Diver Level 10: Thunder Storm/Heaven's Drive |
Scholar
| Fixed casting time reduced from 5 seconds to 2.5 seconds. | |
| The delay after the skill changes from 1.8 seconds to 0.5 seconds at level 5. |
Swordsman
| Delay after skill is reduced from 2 seconds to 0.5 secondsskill cooldown of 2 seconds is added. |
Knight
| The activation logic has been improved, dealing damage twice to targets within a 5X5 range around the target and knocking them back. Additionally, when used as a two-handed sword type weapon, it deals damage up to 4 times depending on the number of targets within the 5X5 range. Casting delay is reduced, and skill cooldown of 1 second is added. | |
| Changes to inflict long-distance physical damage to targets within the range. The damage formula is changed, and the damage is changed to increase additionally depending on the caster's STR. Casting delay is reduced, 0.5 seconds of delay after skill is added, and skill cooldown of 1 second is added. SP consumption increases to 24. | |
| Increased attack speed (delay after attack reduced by 10%) is added. CRIT and HIT increase depending on skill level, and at level 10, CRIT + 12 and HIT + 20 increase. |
Lord Knight
| Fixed casting is reduced from 0.5 seconds to 0.3 seconds at level 5. Variable casting is reduced from 0.5 seconds to 0.25 seconds at level 5. Delay after skill is reduced from 2 seconds to 1 second at level 5. Damage correction value increases depending on size. The damage formula per attack has been changed and increases from 350% to 400% at level 5. Damage increases additionally depending on the caster's level. | |
| The damage bonus is changed to increase depending on the caster's base level. | |
| Changes will be made so that the effect is maintained even when equipment is removed or replaced. The damage increase method changes from adding 25% damage based on level 5 to increasing ATK by 15%. Defense reduction is reduced from 25% to 15% at level 5. Duration increases from 45 seconds to 60 seconds at level 5. |
Crusader
| Fixed casting time reduced from 1.5 seconds to 0.5 seconds. Variable casting is reduced from 1.5 seconds to 1 second. Delay after skill is reduced from 1.5 seconds to 0.5 seconds. Skill cooldown of 1 second is added. Self damage is removed. | |
| The damage formula is changed. | |
| Increased attack speed (delay after attack reduced by 10%) is added. |
Paladin
| The range increases from 4 cells to 11 cells at level 5. The damage formula is changed, and the damage is changed to increase additionally depending on the caster's base level. | |
| The target's SP reduction effect is removed. The skill effect has been changed from fixed damage to holy attribute magic damage. Damage is changed to increase depending on the caster's base level. Variable casting is reduced from 1.6 seconds to 1 second, and delay after skill is reduced from 4 seconds to 1 second at level 5. |
Acolyte
| The effect of additionally increasing HIT is added according to the skill level, and also applies to the additional increase according to the job level of the Archbishop's Crementia skill. | |
| Depending on the skill level, an increased attack speed (reduced delay after attack) effect is added. | |
| An effect is added to increase the target's Max HP depending on the skill level. | |
| Fixed casting and variable casting are reduced by 50%. |
Priest
| Fixed casting time reduced from 3 seconds to 1 second. Variable casting time is reduced from 12 seconds to 4 seconds. Delay after skill is reduced from 1.5 seconds to 1 second. Skill cooldown of 6 seconds is added. It will be changed so that it can inflict damage to all targets, and the damage given to demon type/immortal type/dark attribute/immortal attribute targets will be increased. | |
| The effect of increasing CRIT per skill level has been added, increasing CRIT + 10 based on level 10. | |
| Changed to reduce variable casting of surrounding party members, including yourself, for an unlimited amount of time. Fixed casting time of 0.5 seconds is added, and variable casting time of 1 second is added. The delay after the skill is reduced from 2 seconds to 1 second, and a 30 second skill cooldown is added. | |
| Increases ATK and MATK of yourself and surrounding party members. Fixed casting time of 0.5 seconds is added, and variable casting time of 1 second is added. The delay after the skill is reduced from 3 seconds to 1 second, and a 30 second skill cooldown is added. |
High Priest
| Delay after skill is reduced from 1.5 seconds to 0.5 seconds at level 5. The effect of the skill has been changed, giving the target an effect that increases equipment defense for the duration and an effect that the target receives. Gives an effect of increasing heal recovery. Changed so that it can be used in conjunction with Kyrie Eleison. | |
| Fixed casting is reduced from 9 seconds to 1 second at level 5, and variable casting of 3 seconds is added. The delay after the skill is reduced from 6 seconds to 1 second at level 5, and a 30 second skill cooldown is added. SP consumption is reduced from 120 to 80 at level 5. The effect of the skill has been changed to increase holy attribute magic damage to the self for the duration and to dark attribute/immortal attribute enemies. Gives an increase in physical damage. |
Monk
| The activation probability is fixed at 30% regardless of skill level. | |
| When used as a knuckle-type weapon, damage increases and SP consumption decreases. | |
| The damage formula is changed, and damage increases additionally depending on the caster's STR. SP consumption is reduced. | |
| When used in combo, it is changed so that it can be used when there is more than 1 remaining aspirit sphere. When casting, if there are 6 or more balloons, the damage increases by approximately 100%. After use, the time during which SP cannot be recovered is reduced from 10 seconds to 3 seconds. | |
| The effect duration is changed to 10 seconds. It can also be used on boss-type monsters, and when used on boss-type monsters, the effect duration is changed to 2 seconds. | |
| Damage increases slightly, and when used on a target caught with the Root skill, damage increases. | |
| Changed to consume 1 spirit sphere regardless of skill level. The damage increases, and when used on a target caught with the Root skill, the damage is changed to increase. Fixed casting and variable casting are changed to 0.5 seconds each regardless of skill level. | |
| Fixed casting time reduced from 1 second to 0.5 seconds. Variable casting is removed. |
Champion
| Fixed casting is reduced from 2 seconds to 1 second, and skill cooldown of 1 second is added. | |
| The damage formula is changed, and the damage is changed to increase additionally depending on the caster's STR and base level. | |
| The damage formula is changed, and the damage is changed to increase additionally depending on the caster's base level. | |
| Consumption spheres changed from 2 to 1. The damage formula is changed, and the damage is changed to increase additionally depending on the caster's base level. |
Assassin
| Forced attack motion has been removed. Damage will be increased, and for targets with less than 50% remaining HP, damage will be increased by 50%. Skill cooldown of 1 second is added. | |
| Skill cooldown is reduced from 12 seconds to 2 seconds at level 10. Red gemstone consumption is removed, and damage is slightly increased. |
Assassin Cross
| The delay of 0.5 seconds after the skill is removed, and the skill cooldown of 0.5 seconds is added. The damage formula is changed, and damage increases additionally depending on the caster's STR and base level. | |
| When used, the damage reduction of Cross Impact, Counter Slash, Soul Breaker, and Sonic Blow by 50% has been removed. Increased weapon damage is reduced from 400% to 300%. The delay of 2 seconds after the skill is removed, and the skill cooldown of 2 seconds is added. Duration increases from 60 seconds to 120 seconds at level 5. |
Rogue
| SP consumption is reduced to 15. Damage is increased, and gives the effect of increasing damage received by 30% for 10 seconds to targets hit by a Raid (15% for boss-type monsters) | |
| The method of use has been changed to move to the opposite side of the target and cause damage, and it has been changed so that it cannot be used in Hide state. When cast with a dagger-type weapon, damage is doubled. Accuracy correction effect is added depending on skill level. Skill cooldown of 0.5 seconds is added. | |
| Depending on the skill level, the effect of increasing ASPD (decrease delay after attack) is added. |
Merchant
| Fixed casting time of 0.3 seconds and variable casting time of 1 second are added, and the STR of you and nearby party members increases by 4 and ATK by 30. Changed to increase. Skill cooldown of 30 seconds is added. |
Blacksmith
| Increased attack speed (delay after attack reduced by 10%) is added. HIT increases depending on skill level, and at level 5, HIT + 20 increases. | |
| Weapon destruction chance is removed. The amount of additional damage received by party members increases. |
Whitesmith
| Weapon destruction chance is removed. |
Alchemist
| Weapon destruction probability increases. Changes from special physical damage type to general melee physical damage type. The damage formula is changed, and damage increases additionally depending on the skill level of the running potion acquired. | |
| Increases the chance of armor destruction. Changes from special long-distance physical damage type to general long-distance physical damage type. The damage formula is changed, and damage increases additionally depending on the skill level of the running potion acquired. |
Hunter
| Fixed casting time reduced from 1 second to 0.3 seconds. Variable casting time of 0.5 seconds is added. | |
| Fixed casting time reduced from 1 second to 0.3 seconds. Variable casting time of 0.5 seconds is added. | |
| Fixed casting time reduced from 1 second to 0.3 seconds. Variable casting time of 0.5 seconds is added. | |
| The damage formula has been changed so that damage increases depending on the caster's AGI and DEX. When Auto Blitz Beat is activated, the damage distribution effect is removed. |
Bard
| Variable casting is reduced from 1.5 seconds to 0.5 seconds. A delay of 0.3 seconds is added after the skill. Damage increases. | |
| Increase attack speed (reduce delay after attack) and MSP% increase effect are added. | |
| Skill cooldown of 4 seconds is added. Delay after skill is reduced from 4 seconds to 0.3 seconds. | |
| Inflicts non-attribute magic damage to targets in a 9x9 range around you. Damage increases additionally depending on the caster's job level. This skill can only be used in PvP-enabled areas. | |
| Applies variable casting reduction and post-skill delay reduction effects to yourself and party members within your screen (31X31). | |
| Gives increased attack speed (reduced delay after attack) to yourself and party members within your screen (31X31). | |
| Gives MHP% increase and increased recovery effect to yourself and party members within your screen (31X31). | |
| Gives FLEE and full flower skin increase effects to yourself and party members within your screen (31X31). |
Dancer
| Variable casting is reduced from 1.5 seconds to 0.5 seconds. A delay of 0.3 seconds is added after the skill. Damage increases. | |
| Additional CRI effects and MSP% increase effects are added. | |
| Skill cooldown of 4 seconds is added. Delay after skill is reduced from 4 seconds to 0.3 seconds. | |
| Inflicts non-attribute physical damage to targets in a 9x9 range around you with a certain probability and reduces the target's SP. The amount of speed reduction is affected by the caster's DEX and AGI. This skill can only be used in PvP-enabled areas. | |
| Reduces the attack speed and movement speed of targets in a 9X9 range around you. The amount of speed reduction is affected by the caster's DEX and AGI. This skill can only be used in PvP-enabled areas. | |
| Gives a % increase in MSP and a % reduction in SP consumption to yourself and party members within your screen (31X31). | |
| Gives CRI and critical damage increased effect to yourself and party members within your screen (31X31). | |
| Gives a HIT increase effect to yourself and party members within your screen (31X31). |
Bard/ Dancer
| When using playing, dancing, and ensemble skills, the effect changes to reduce SP consumption. A delay of 0.3 seconds is added after the skill, and a skill cooldown of 300 seconds is added. | |
| A delay of 0.3 seconds is added after the skill, and a skill cooldown of 60 seconds is added. | |
| Gives you and your party members an increase in experience gained when killing monsters within your screen (31X31). | |
| Gives random effects to yourself and party members within your screen (31X31). | |
| Increases resistance to earth/water/fire/wind attacks on yourself and party members within your screen (31X31) Provides the effect of increasing resistance to darkness/petrification/freeze/stun/curse/sleep/silence status ailments. | |
| Gives no gemstone consumption effect to yourself and party members within your screen (31X31). | |
| Sets the DEF of targets in a 9x9 area around you to 0 for the duration. This skill can only be used in PvP-enabled areas. | |
| Inflicts confusion on targets within a 9X9 range around you and prevents them from using skills. This skill can only be used in PvP-enabled areas. | |
| Inflicts sleeping condition on targets within 9X9 range around you. | |
| Gives ATK and DEF increase effects to yourself and party members within your screen (31X31). |
Sniper
| The delay after the skill changes from 1.5 seconds to 0.5 seconds. Fixed casting and variable casting are changed from 1 second to 0.5 seconds. The probability of being triggered as a critical is increased, and the damage formula has been changed so that damage increases depending on the caster's base level. Changed to increase further.Damage amplification calculation has been changed. | |
| Damage amplification calculation has been changed. The delay after the skill is greatly reduced from 3 seconds to 0.5 seconds. |
Clown & Gypsy
| Fixed casting is reduced from 0.76 seconds to 0.5 seconds at level 10. Variable casting is reduced from 3.04 seconds to 1.5 seconds at level 10. The delay after the skill is reduced from 2 seconds to 0.5 seconds, and the skill cooldown of 1.5 seconds is added. The damage formula is changed, and damage increases additionally depending on the caster's base level. Forced attack motion has been removed. | |
| Immediately cancels the penalty that occurs when playing ensemble. Skill cooldown of 60 seconds is added. |