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SKILL REVAMP: 1ST, 2ND AND TRANSCENDENT SKILLS

Posted on : 17/01/24


Revamped Skill List

Magician

Fire Bolt
MAX Lv: 10
Skill Form: Active
Property: Fire
Type: Magic
Target: 1 Enemy
Description: Attack enemies with fire bolt
inflicting 100% MATK of Fire property magic damage.

[Lv 1]:12sp, 1 Bolt
[Lv 2]:14sp, 2 Bolts
[Lv 3]:16sp, 3 Bolts
[Lv 4]:18sp, 4 Bolts
[Lv 5]:20sp, 5 Bolts
[Lv 6]:22sp, 6 Bolts
[Lv 7]:24sp, 7 Bolts
[Lv 8]:26sp, 8 Bolts
[Lv 9]:28sp, 9 Bolts
[Lv 10]:30sp, 10 Bolts
Fixed casting is increased from 0.88 seconds to 1.2 seconds at level 10.
Variable casting is reduced from 3.52 seconds to 3.2 seconds at level 10.
Delay after skill is greatly reduced.


Cold Bolt
MAX Lv: 10
Skill Form: Active
Property: Water
Type: Magic
Target: 1 Enemy
Description: Attack enemies with cold bolt
inflicting 100% MATK of Water property magic damage.

[Lv 1]:12sp, 1 Bolt
[Lv 2]:14sp, 2 Bolts
[Lv 3]:16sp, 3 Bolts
[Lv 4]:18sp, 4 Bolts
[Lv 5]:20sp, 5 Bolts
[Lv 6]:22sp, 6 Bolts
[Lv 7]:24sp, 7 Bolts
[Lv 8]:26sp, 8 Bolts
[Lv 9]:28sp, 9 Bolts
[Lv 10]:30sp, 10 Bolts

Fixed casting is increased from 0.88 seconds to 1.2 seconds at level 10.
Variable casting is reduced from 3.52 seconds to 3.2 seconds at level 10.
Delay after skill is greatly reduced.


Lightning Bolt
MAX Lv: 10
Skill Form: Active
Property: Wind
Type: Magic
Target: 1 Enemy
Description: Attack enemies with lightning bolt
inflicting 100% MATK of Wind property magic damage.

[Lv 1]:12sp, 1 Bolt
[Lv 2]:14sp, 2 Bolts
[Lv 3]:16sp, 3 Bolts
[Lv 4]:18sp, 4 Bolts
[Lv 5]:20sp, 5 Bolts
[Lv 6]:22sp, 6 Bolts
[Lv 7]:24sp, 7 Bolts
[Lv 8]:26sp, 8 Bolts
[Lv 9]:28sp, 9 Bolts
[Lv 10]:30sp, 10 Bolts

Fixed casting is increased from 0.88 seconds to 1.2 seconds at level 10.
Variable casting is reduced from 3.52 seconds to 3.2 seconds at level 10.
Delay after skill is greatly reduced.


Thunder Storm
MAX Lv: 10
Skill Requirement: Lightning Bolt 4
Skill Form: Active
Property: Wind
Type: Magic
Target: 1 cell on ground
Description: Summon a storm of lightning on a targeted area, inflicting 100% MATK of Wind property magic damage to enemies within 5 X 5 cell range.

[Lv 1]:29sp, 1 Bolt
[Lv 2]:34sp, 2 Bolts
[Lv 3]:39sp, 3 Bolts
[Lv 4]:44sp, 4 Bolts
[Lv 5]:49sp, 5 Bolts
[Lv 6]:54sp, 6 Bolts
[Lv 7]:59sp, 7 Bolts
[Lv 8]:64sp, 8 Bolts
[Lv 9]:69sp, 9 Bolts
[Lv 10]:74sp, 10 Bolts

Fixed casting is slightly reduced from 1.6 seconds to 1.5 seconds at level 10.
Variable casting is reduced from 6.4 seconds to 4.5 seconds at level 10.


Fire Ball
MAX Lv: 10
Skill Requirement: Fire Bolt 4
Skill Form: Active
Property: Fire
Type: Magic
Target: 1 Enemy
Description: A fireball that deals fire-accelerated magic damage to the enemies in a 5X5 cell around it.
Damage is different in the center (3X3 cells) and Edge of it (5X5 cells).

[Lv 1]:Center: MATK 160%, Edge: MATK 120%
[Lv 2]:Center: MATK 180%, Edge: MATK 135%
[Lv 3]:Center: MATK 200%, Edge: MATK 150%
[Lv 4]:Center: MATK 220%, Edge: MATK 165%
[Lv 5]:Center: MATK 240%, Edge: MATK 180%
[Lv 6]:Center: MATK 260%, Edge: MATK 195%
[Lv 7]:Center: MATK 280%, Edge: MATK 210%
[Lv 8]:Center: MATK 300%, Edge: MATK 225%
[Lv 9]:Center: MATK 320%, Edge: MATK 240%
[Lv10]:Center: MATK 340%, Edge: MATK 255%

Fixed casting and variable casting for levels 1 to 5 are changed to 0.2 seconds/0.8 seconds respectively, the same as levels 6 to 10.
Delay after skill is reduced to 0.7 seconds regardless of skill level.


Soul Strike
MAX Lv: 10
Skill Requirement: Napalm Beat 4
Skill Form: Active
Property: Ghost
Type: Magic
Target: 1 Enemy
Description: Summoning the Ancient Holy Spirit and attacking the enemy directly
Inflict 100% MATK of Ghost property magic damage.
This skill inflicts additional damage against Undead property entities.

[Lv 1] : ATK 1 time, damage to Undead +5%, SP Consumption:18
[Lv 2] : ATK 1 time, damage to Undead +10%, SP Consumption:14
[Lv 3] : ATK 2 times, damage to Undead +15%, SP Consumption:24
[Lv 4] : ATK 2 times, damage to Undead +20%, SP Consumption:20
[Lv 5] : ATK 3 times, damage to Undead +25%, SP Consumption:30
[Lv 6] : ATK 3 times, damage to Undead +30%, SP Consumption:26
[Lv 7] : ATK 4 times, damage to Undead +35%, SP Consumption:36
[Lv 8] : ATK 4 times, damage to Undead +40%, SP Consumption:32
[Lv 9] : ATK 5 times, damage to Undead +45%, SP Consumption:42
[Lv10] : ATK 5 times, damage to Undead +50%, SP Consumption:38

Delay after skill according to skill level is unified to 1.4 seconds (reduced from 2.5 seconds to 1.4 seconds at level 10).


Frost Diver
MAX Lv : 10
Skill Requirement : Cold Bolt 5
Skill Form : Active
Type : Magic, Debuff
Target: 1 Enemy
Description : Inflict Water property magic damage, it has a chance of causes the target with [Status Effect : Frozen].
The Chance and Duration are affected by target's magic defense and LUK.

[Lv 1] : MATK 110%, Frozen Chance: 38%
[Lv 2] : MATK 120%, Frozen Chance: 41%
[Lv 3] : MATK 130%, Frozen Chance: 44%
[Lv 4] : MATK 140%, Frozen Chance: 47%
[Lv 5] : MATK 150%, Frozen Chance: 50%
[Lv 6] : MATK 160%, Frozen Chance: 53%
[Lv 7] : MATK 170%, Frozen Chance: 56%
[Lv 8] : MATK 180%, Frozen Chance: 59%
[Lv 9] : MATK 190%, Frozen Chance: 62%
[Lv10] : MATK 200%, Frozen Chance: 65%

Delay after skill is reduced from 1.5 seconds to 0.5 seconds.

High Wizard


Gravitational Field (Gravitation Field)
MAX Lv : 5
Skill Requirement : Quagmire 1, Stave Crasher 1, Mystical Amplification 10
Skill Form : Active
Type : Magic
Target : 1 cell on ground
Description : Amplifies the gravity in an area around the targeted location(5 X 5cells) to inflict Neutral magic damage rapidly.
Skill level increases the number of hits and user's base level increases damage.

[Lv 1] : MATK 50%, 10 Strike
[Lv 2] : MATK 100%, 12 Strike
[Lv 3] : MATK 150%, 14 Strike
[Lv 4] : MATK 200%, 16 Strike
[Lv 5] : MATK 250%, 18 Strike

Fixed casting of 5 seconds is reduced to 1 second, and variable casting of 5 seconds is added.
Delay after skill is reduced from 9 seconds to 1 second.
Skill cooldown of 5 seconds is added, and SP consumption for levels 1 to 4 is changed.
Changes from fixed damage to non-attribute magic damage, and damage increases additionally depending on the caster's base level.


Napalm Vulcan
MAX Lv : 5
Skill Requirement : Napalm Beat 5
Skill Form : Active
Type : Magic
Target: 1 Enemy
Description: Deliver multiple psychokinetic blows at 3 X 3 area around the target to inflict Ghost property magic damage with a low chance of causing a Curse status.
This skill's level affects the number of strikes from Napalm Vulcan and caster's base level increase skill damage.

[Lv 1] : MATK 70%, 1 Strikes
[Lv 2] : MATK 140%, 2 Strikes
[Lv 3] : MATK 210%, 3 Strikes
[Lv 4] : MATK 280%, 4 Strikes
[Lv 5] : MATK 350%, 5 Strikes

The damage formula is changed, and damage increases additionally depending on the caster's base level.
Damage is changed so that it is not distributed according to the number of targets within the range, and the delay of 1 second after the skill is reduced to 0.5 seconds.
Skill cooldown of 1 second is added.

Sage


Deluge
MAX Lv : 5
Skill Requirement : Endow Tsunami 2
Skill Form : Active
Type : Installation
Target : 1 cell on ground
Description : Consumption of one blue gemstone, making 7 X 7 cells around the designated area into a deluge area.
Casts an area on the ground that amplifies all Water property attacks.
and increases the Max HP of all characters within its area of effect,
This skill acts as shallow water for skills Aqua Benedicta and Water Ball.
(When using waterball, Deluge's range is reduced by the range of waterball.)
This skill cannot be cast on a cell currently affected by any floor skill or ground targeted skill.
Duration is (skill level)minutes. Casting this skill, Whirlwind or Volcano while the buff is active will not incur a Gemstone cost.

[Lv 1] : Damage(Water) +10%, Max HP + 5%
[Lv 2] : Damage(Water) +14%, Max HP + 9%
[Lv 3] : Damage(Water) +17%, Max HP +12%
[Lv 4] : Damage(Water) +19%, Max HP +14%
[Lv 5] : Damage(Water) +20%, Max HP +15%

Consumption catalyst changes from yellow gemstone to blue gemstone.


Whirlwind (Violent Gale)
MAX Lv : 5
Skill Requirement : Endow Tornado 2
Skill Form : Active
Type : Installation
Target : 1 cell on ground
Description : Consumption of one blue gemstone, making 7 X 7 cells around the designated area into a whirlwind area.
Casts an area on the ground that amplifies all Wind property attacks.
and increases the flee rate of all characters within its area of effect,
This skill extends the duration of Fire Wall by 50%.
This skill cannot be cast on a cell currently affected by any floor skill or ground targeted skill.
Duration is (skill level)minutes. this skill, Deluge or Volcano while the buff is active will not incur a Gemstone cost.

[Lv 1] : Damage(Wind) +10%, FLEE+ 3
[Lv 2] : Damage(Wind) +14%, FLEE+ 6
[Lv 3] : Damage(Wind) +17%, FLEE+ 9
[Lv 4] : Damage(Wind) +19%, FLEE+12
[Lv 5] : Damage(Wind) +20%, FLEE+15

Consumption catalyst changes from yellow gemstone to blue gemstone.
Volcano
MAX Lv : 5
Skill Requirement : Endow Blaze 2
Skill Form : Active
Type : Installation
Target : 1 cell on ground
Description : Consumption of one blue gemstone, making 7 X 7 cells around the designated area into a volcano area.
amplifies all Fire property attacks and increases the attack power of all characters within its area of effect.
Additionally increases ATK and MATK,
This skill prevents the use of Ice Wall on the affected area.
This skill cannot be cast on a cell currently affected by any floor skill or ground targeted skill.
Duration is (skill level)minutes. Casting this skill, Deluge or Whirlwind while the buff is active will not incur a Gemstone cost.

[Lv 1] : Damage(Fire) +10%, ATK/MATK +10
[Lv 2] : Damage(Fire) +14%, ATK/MATK +15
[Lv 3] : Damage(Fire) +17%, ATK/MATK +20
[Lv 4] : Damage(Fire) +19%, ATK/MATK +25
[Lv 5] : Damage(Fire) +20%, ATK/MATK +30
Consumption catalyst changes from yellow gemstone to blue gemstone.
Volcano's damage increase effect is changed from an additive effect to an ATK/MATK increase effect.


Endow Tsunami (Frost Weapon)
MAX Lv : 5
Skill Requirement : Cold Bolt 1, Study 5
Skill Form : Active
Type : Supportive
Target: 1 Target
Description : Attempts to endow a single target's weapon with the Water property temporarily. Each cast consumes 1 Indigo point

[Lv 1] : Duration:10min, Increase Water property Magic damage 1%
[Lv 2] : Duration:15min, Increase Water property Magic damage 2%
[Lv 3] : Duration:20min, Increase Water property Magic damage 3%
[Lv 4] : Duration:25min, Increase Water property Magic damage 4%
[Lv 5] : Duration:30min, Increase Water property Magic damage 5%

Fixed casting time reduced from 3 seconds to 1 second.
1 second of variable casting is added.
Consumption catalyst changes to Indigo Point/Yellow Wish Point/Lime Green Point/Scarlet Point.
Magic damage increase effects are added for each attribute.
The probability of skill use failure is removed, and the duration of levels 1 to 4 is changed.


Endow Tornado (Lightning Loader)
MAX Lv : 5
Skill Requirement : Lightning Bolt 1, Study 5
Skill Form : Active
Type : Supportive
Target: 1 Target
Description : Attempts to endow a single target's weapon with the Wind property temporarily. Each cast consumes 1 Yellow wish point

[Lv 1] : Duration:10min, Increase Wind property Magic damage 1%
[Lv 2] : Duration:15min, Increase Wind property Magic damage 2%
[Lv 3] : Duration:20min, Increase Wind property Magic damage 3%
[Lv 4] : Duration:25min, Increase Wind property Magic damage 4%
[Lv 5] : Duration:30min, Increase Wind property Magic damage 5%

Fixed casting time reduced from 3 seconds to 1 second.
1 second of variable casting is added.
Consumption catalyst changes to Indigo Point/Yellow Wish Point/Lime Green Point/Scarlet Point.
Magic damage increase effects are added for each attribute.
The probability of skill use failure is removed, and the duration of levels 1 to 4 is changed.


Endow Quake (Seismic Weapon)
MAX Lv : 5
Skill Requirement : Stone Curse 1, Study 5
Skill Form : Active
Type : Supportive
Target: 1 Target
Description : Attempts to endow a single target's weapon with the Earth property temporarily. Each cast consumes 1 Lime green point

[Lv 1] : Duration:10min, Increase Earth property Magic damage 1%
[Lv 2] : Duration:15min, Increase Earth property Magic damage 2%
[Lv 3] : Duration:20min, Increase Earth property Magic damage 3%
[Lv 4] : Duration:25min, Increase Earth property Magic damage 4%
[Lv 5] : Duration:30min, Increase Earth property Magic damage 5%

Fixed casting time reduced from 3 seconds to 1 second.
1 second of variable casting is added.
Consumption catalyst changes to Indigo Point/Yellow Wish Point/Lime Green Point/Scarlet Point.
Magic damage increase effects are added for each attribute.
The probability of skill use failure is removed, and the duration of levels 1 to 4 is changed.


Endow Blaze (Flame Launcher)
MAX Lv : 5
Skill Requirement : Firebolt 1, Study 5
Skill Form : Active
Type : Supportive
Target: 1 Target
Description : Attempts to endow a single target's weapon with the Fire property temporarily. Each cast consumes 1 Scarlet point

[Lv 1] : Duration:10min, Increase Fire property Magic damage 1%.
[Lv 2] : Duration:15min, Increase Fire property Magic damage 2%.
[Lv 3] : Duration:20min, Increase Fire property Magic damage 3%.
[Lv 4] : Duration:25min, Increase Fire property Magic damage 4%.
[Lv 5] : Duration:30min, Increase Fire property Magic damage 5%.

Fixed casting time reduced from 3 seconds to 1 second.
1 second of variable casting is added.
Consumption catalyst changes to Indigo Point/Yellow Wish Point/Lime Green Point/Scarlet Point.
Magic damage increase effects are added for each attribute.
The probability of skill use failure is removed, and the duration of levels 1 to 4 is changed.
Hindsight (Auto Spell)
MAX Lv : 10
Skill Requirement : Free Cast 4
Skill Form : Active
Type : Supportive
Target: Caster Only
Description : Allows to autocast a spell while physically attacking enemies temporarily.
Spells triggered by this skill only consume 2/3 of their SP Cost.
they cannot be cast through this skill if they have not yet learned.

[Lv 1] : Chance of Autocast: 2%, Add Fire/Cold/Lightning Bolt
[Lv 2] : Chance of Autocast: 4%
[Lv 3] : Chance of Autocast: 6%
[Lv 4] : Chance of Autocast: 8%, Add Soul Strike/Fire ball
[Lv 5] : Chance of Autocast:10%
[Lv 6] : Chance of Autocast:12%
[Lv 7] : Chance of Autocast:14%, Add Frost diver/Earth Spike
[Lv 8] : Chance of Autocast:16%
[Lv 9] : Chance of Autocast:18%
[Lv10] : Chance of Autocast:20%, Add Thunder storm/Heaven's Drive
The activation level is activated at half the skill level of the auto spell, and is changed so that it is no longer activated at a random level value.
(However, if the skill level of the selected magic is lower, it will be activated at the learned level.)
The activation probability will change.
Depending on the skill level, the types of magic that can be selected will change as follows.
Level 1~3: Fire Bolt/Cold Bolt/Lightning Bolt
Level 4~6: Soul Strike/Fire Ball
Level 7~9: Earth Spike/Frost Diver
Level 10: Thunder Storm/Heaven's Drive

Scholar


Foresight (Memorize)
MAX Lv : 1
Skill Requirement : Study 5, Free Cast 5, Hindsight 1
Skill Form : Active
Type : Supportive
Target: Caster Only
Description: Reduce cast time for a skill by
half for 5 casts. This skill is cancelled when
caster dies, but otherwise it has no duration.
Foresight's cast time, which is unaffected by
DEX, is 5 seconds.

Fixed casting time reduced from 5 seconds to 2.5 seconds.


Indulge
MAX Lv : 5
Skill Requirement : Improved SP Recovery 1, Magic Rod 1
Skill Form : Active
Type : Supportive
Target: Caster Only
Description: Consume an amount of HP equal to
10% of Max HP to restore an SP amount
determined by the skill's level.

[Lv 1] : SP +10% of reduced HP
[Lv 2] : SP +20% of reduced HP
[Lv 3] : SP +30% of reduced HP
[Lv 4] : SP +40% of reduced HP
[Lv 5] : SP +50% of reduced HP

The delay after the skill changes from 1.8 seconds to 0.5 seconds at level 5.

Swordsman


Magnum Break
MAX Lv : 10
Skill Requirement : Bash 5
Skill Form : Active
Type : Melee Physical Attack, Buff
Target : Cast Immediately
Description : Consume 30 SP and inflict Fire property physical damage to all enemies in a 5 X 5 area around the user and push them 2 cells backward.
This skill also adds 20% Fire property damage to all attacks for 10 seconds.

[Lv 1]:ATK 120%
[Lv 2]:ATK 140%
[Lv 3]:ATK 160%
[Lv 4]:ATK 180%
[Lv 5]:ATK 200%
[Lv 6]:ATK 220%
[Lv 7]:ATK 240%
[Lv 8]:ATK 260%
[Lv 9]:ATK 280%
[Lv10]:ATK 300%

Delay after skill is reduced from 2 seconds to 0.5 secondsskill cooldown of 2 seconds is added.

Knight


Bowling Bash
MAX Lv : 10
Skill Requirement : Bash 10, Magnum Break 3, Two-Handed Sword Mastery 5, Two Hand Quicken 10, Auto Counter 5
Skill Form : Active
Type : Melee Physical Attack
Target: 1 Enemy
Description : Inflict physical attack damage twice to all enemies and push them backwards.
If attacked with two-hand sword, the number of attacks increases according to the number of enemy targets and targets surrounding them, and attacks up to 4 times.
The player cannot change weapons temporarily.

[Lv 1] : ATK 140%
[Lv 2] : ATK 180%
[Lv 3] : ATK 220%
[Lv 4] : ATK 260%
[Lv 5] : ATK 300%
[Lv 6] : ATK 340%
[Lv 7] : ATK 380%
[Lv 8] : ATK 420%
[Lv 9] : ATK 460%
[Lv10] : ATK 500%

The activation logic has been improved, dealing damage twice to targets within a 5X5 range around the target and knocking them back.
Additionally, when used as a two-handed sword type weapon, it deals damage up to 4 times depending on the number of targets within the 5X5 range.
Casting delay is reduced, and skill cooldown of 1 second is added.
Brandish Spear
MAX Lv : 10
Skill Requirement : Peco Peco Ride 1, Spear Stab 3
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy
Description : Spear Exclusive Skill.
This skill can be used when the user is mounted, Swings the equipped spear forward to a single target to inflict physical damage to all enemies in front of the user.
Damage can be increased upon the user's STR.
The player cannot change weapons during this time.

[Lv 1] : ATK 500%, Range: 5X2cell
[Lv 2] : ATK 600%, Range: 5X2cell
[Lv 3] : ATK 700%, Range: 5X2cell
[Lv 4] : ATK 800%, Range: 5X3cell
[Lv 5] : ATK 900%, Range: 5X3cell
[Lv 6] : ATK 1000%, Range: 5X3cell
[Lv 7] : ATK 1100%, Range: 5X4cell
[Lv 8] : ATK 1200%, Range: 5X4cell
[Lv 9] : ATK 1300%, Range: 5X4cell
[Lv10] : ATK 1400%, Range: 5X5cell
Changes to inflict long-distance physical damage to targets within the range.
The damage formula is changed, and the damage is changed to increase additionally depending on the caster's STR.
Casting delay is reduced, 0.5 seconds of delay after skill is added, and skill cooldown of 1 second is added.
SP consumption increases to 24.


Two Hand Quicken
MAX Lv : 10
Skill Requirement : Two Handed Sword Mastery 1
Skill Form : Active
Type : Buff
Target : Caster
Description : Two Handed Sword Exclusive Skill.
Temporarily boosts attack speed, critical rate and HIT. The effect will be canceled when the caster removes the weapon or change to a non Two handed Sword class weapon.
This effect is also removed by Decrease AGI and Quagmire.

[Lv 1] : Duration : 30sec, CRIT + 3, HIT + 2
[Lv 2] : Duration : 60sec, CRIT + 4, HIT + 4
[Lv 3] : Duration : 90sec, CRIT + 5, HIT + 6
[Lv 4] : Duration :120sec, CRIT + 6, HIT + 8
[Lv 5] : Duration :150sec, CRIT + 7, HIT +10
[Lv 6] : Duration :180sec, CRIT + 8, HIT +12
[Lv 7] : Duration :210sec, CRIT + 9, HIT +14
[Lv 8] : Duration :240sec, CRIT +10, HIT +16
[Lv 9] : Duration :270sec, CRIT +11, HIT +18
[Lv10] : Duration :300sec, CRIT +12, HIT +20

Increased attack speed (delay after attack reduced by 10%) is added.
CRIT and HIT increase depending on skill level, and at level 10, CRIT + 12 and HIT + 20 increase.

Lord Knight


Clashing Spiral (Spiral Pierce)
MAX Lv : 5
Skill Requirement : Spear Mastery 5, Pierce 5, Riding 1, Spear Stab 5
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy
Description : Skewers a single target five times with a spiral technique, where each hit will inflict ranged physical damage.
The damage is greatly affected by the weight of the equipped weapon, Make one enemy impossible to move for a second.
Damage increases as skill levels increase, but delay and casting time also increases. Only available with Spear or One Handed Sword and Two Handed Sword.

[Lv 1] : ATK 200%
[Lv 2] : ATK 250%
[Lv 3] : ATK 300%
[Lv 4] : ATK 350%
[Lv 5] : ATK 400%

Fixed casting is reduced from 0.5 seconds to 0.3 seconds at level 5.
Variable casting is reduced from 0.5 seconds to 0.25 seconds at level 5.
Delay after skill is reduced from 2 seconds to 1 second at level 5.
Damage correction value increases depending on size.
The damage formula per attack has been changed and increases from 350% to 400% at level 5.
Damage increases additionally depending on the caster's level.


Aura Blade
MAX Lv : 5
Skill Requirement : Bash 5, Magnum Break 5, Two-Handed Sword Mastery 5
Skill Form : Active
Type : Buff
Target: Caster Only
Description : Produces a special aura around the equipped weapon to strengthen its power temporarily.
Damage is affected by the caster's base level.

[Lv 1] : Additional Damage : Base level X 4
[Lv 2] : Additional Damage : Base level X 5
[Lv 3] : Additional Damage : Base level X 6
[Lv 4] : Additional Damage : Base level X 7
[Lv 5] : Additional Damage : Base level X 8

The damage bonus is changed to increase depending on the caster's base level.


Spear Dynamo (Concentration)
MAX Lv : 5
Skill Requirement : Increase HP Recovery 5, Spear Mastery 5, Peco Peco Ride 1
Skill Form : Active
Type : Buff
Target: Caster Only
Description : This skill also boosts attack power and Hit rate and endure effect at cost of physical defense.

[Lv 1] : HIT +10, ATK + 7%, DEF - 7%
[Lv 2] : HIT +20, ATK + 9%, DEF - 9%
[Lv 3] : HIT +30, ATK +11%, DEF -11%
[Lv 4] : HIT +40, ATK +13%, DEF -13%
[Lv 5] : HIT +50, ATK +15%, DEF -15%

Changes will be made so that the effect is maintained even when equipment is removed or replaced.
The damage increase method changes from adding 25% damage based on level 5 to increasing ATK by 15%.
Defense reduction is reduced from 25% to 15% at level 5.
Duration increases from 45 seconds to 60 seconds at level 5.

Crusader


Grand Cross
MAX Lv : 10
Skill Requirement : Faith 10, Holy Cross 6
Skill Form : Active
Type : Special(Magic)
Target : Cast Immediately
Description : Inflicts Special Holy property Magic Damage 1 to 3 times to all enemies in a cross-shaped area around the user.
Each cast drains 20% of the user current HP.
Cast Time cannot be interrupted.
All demon, undead race monsters becomes [Abnormal Status: Blind] except boss monster.
The chance of Blind is reduced by the target's resistance to abnormal status.

[Lv 1] : ATK, MATK 140%
[Lv 2] : ATK, MATK 180%
[Lv 3] : ATK, MATK 220%
[Lv 4] : ATK, MATK 260%
[Lv 5] : ATK, MATK 300%
[Lv 6] : ATK, MATK 340%
[Lv 7] : ATK, MATK 380%
[Lv 8] : ATK, MATK 420%
[Lv 9] : ATK, MATK 460%
[Lv10] : ATK, MATK 500%

Fixed casting time reduced from 1.5 seconds to 0.5 seconds.
Variable casting is reduced from 1.5 seconds to 1 second.
Delay after skill is reduced from 1.5 seconds to 0.5 seconds.
Skill cooldown of 1 second is added.
Self damage is removed.
Shield Boomerang
MAX Lv : 5
Skill Requirement : Smite 3
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy
Description : Requires the user to have a shield equipped.
Hurls the equipped shield like a boomerang at a single target to inflict ranged physical damage.
The damage is affected by the equiped shield's weight and upgrade level.

[Lv 1] : ATK 80%, Range: 3cell
[Lv 2] : ATK 160%, Range: 5cell
[Lv 3] : ATK 240%, Range: 7cell
[Lv 4] : ATK 320%, Range: 9cell
[Lv 5] : ATK 400%, Range:11cell
The damage formula is changed.


Spear Quicken
MAX Lv : 10
Skill Requirement : Spear Mastery 10
Skill Form : Active
Type : Supportive
Target: Caster Only
Description : Requires the user to have a Spear class weapons equipped.
Temporarily increases attack speed, critical hit rate and flee rate with Spear class weapons.
Duration, the chance of critical, and flee rate increase depending on skill level.
Switching to a different weapon or dismounting a spear will cancel this effect.

[Lv 1] : Duration: 30sec, CRIT+ 3, FLEE+ 2
[Lv 2] : Duration: 60sec, CRIT+ 6, FLEE+ 4
[Lv 3] : Duration: 90sec, CRIT+ 9, FLEE+ 6
[Lv 4] : Duration:120sec, CRIT+12, FLEE+ 8
[Lv 5] : Duration:150sec, CRIT+15, FLEE+10
[Lv 6] : Duration:180sec, CRIT+18, FLEE+12
[Lv 7] : Duration:210sec, CRIT+21, FLEE+14
[Lv 8] : Duration:240sec, CRIT+24, FLEE+16
[Lv 9] : Duration:270sec, CRIT+27, FLEE+18
[Lv10] : Duration:300sec, CRIT+30, FLEE+20

Increased attack speed (delay after attack reduced by 10%) is added.

Paladin


Rapid Smiting (Shield Chain)
MAX Lv : 5
Skill Requirement : Shield Boomerang 5
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy
Description: This skill can only be used when a shield is equipped, attacks an enemy with the shield
It is affected by the character's hit rate, damage will further increase based on caster's base level, shield refine level & weight.

[Lv 1] : ATK 500% , HIT +20
[Lv 2] : ATK 700% , HIT +20
[Lv 3] : ATK 900% , HIT +20
[Lv 4] : ATK 1100%, HIT +20
[Lv 5] : ATK 1300% , HIT +20

The range increases from 4 cells to 11 cells at level 5.
The damage formula is changed, and the damage is changed to increase additionally depending on the caster's base level.


Gloria Domini (Pressure)
MAX Lv : 5
Skill Requirement : Endure 5, Faith 5, Smite 2
Skill Form : Active
Type : Magic
Target: 1 Enemy
Description: Summon a massive crucifix to attack enemies, inflicting Holy property magic damage.

[Lv 1] : MATK 650%
[Lv 2] : MATK 800%
[Lv 3] : MATK 950%
[Lv 4] : MATK 1100%
[Lv 5] : MATK 1250%

The target's SP reduction effect is removed.
The skill effect has been changed from fixed damage to holy attribute magic damage.
Damage is changed to increase depending on the caster's base level.
Variable casting is reduced from 1.6 seconds to 1 second, and delay after skill is reduced from 4 seconds to 1 second at level 5.

Acolyte


Blessing
MAX Lv : 10
Skill Requirement : Divine Protection 5
Skill Form : Active
Type : Buff
Target: 1 Target
Description : Places a temporary buff on a single target that increases STR, DEX, INT and HIT. This skill also purges the target of Curse and Stone Curse statuses.
When versus Undead and Demon monsters, halves their STR, DEX and INT instead.

[Lv 1] : STR,INT,DEX+1,HIT+2, Duration: 60sec
[Lv 2] : STR,INT,DEX+2,HIT+4, Duration: 80sec
[Lv 3] : STR,INT,DEX+3,HIT+6, Duration:100sec
[Lv 4] : STR,INT,DEX+4,HIT+8, Duration:120sec
[Lv 5] : STR,INT,DEX+5,HIT+10, Duration:140sec
[Lv 6] : STR,INT,DEX+6,HIT+12, Duration:160sec
[Lv 7] : STR,INT,DEX+7,HIT+14, Duration:180sec
[Lv 8] : STR,INT,DEX+8,HIT+16, Duration:200sec
[Lv 9] : STR,INT,DEX+9,HIT+18, Duration:220sec
[Lv10] : STR,INT,DEX+10,HIT+20, Duration:240sec

The effect of additionally increasing HIT is added according to the skill level, and
also applies to the additional increase according to the job level of the Archbishop's Crementia skill.


Increase agility
MAX Lv : 10
Skill Requirement : Heal 3
Skill Form : Active
Type : Buff
Target: 1 Target
Description : Places a temporary buff on a single target that increases AGI, ASPD and Movement Speed. Each cast consumes 15 HP additionally.
When use this skill to the target affected by [Status Effect : Decrease agility], the status will removed and increases agility is applied.

[Lv 1] : AGI+3, ASPD: +1%, Duration: 60sec
[Lv 2] : AGI+4, ASPD: +2%, Duration: 80sec
[Lv 3] : AGI+5, ASPD: +3%, Duration:100sec
[Lv 4] : AGI+6, ASPD: +4%, Duration:120sec
[Lv 5] : AGI+7, ASPD: +5%, Duration:140sec
[Lv 6] : AGI+8, ASPD: +6%, Duration:160sec
[Lv 7] : AGI+9, ASPD: +7%, Duration:180sec
[Lv 8] : AGI+10, ASPD: +8%, Duration:200sec
[Lv 9] : AGI+11, ASPD: +9%, Duration:220sec
[Lv10] : AGI+12, ASPD: +10%, Duration:240sec

Depending on the skill level, an increased attack speed (reduced delay after attack) effect is added.


Angelus
MAX Lv : 10
Skill Requirement : Divine Protection 3
Skill Form : Active
Type : Buff
Target : Cast Immediately
Description : Increase VIT DEF and Max HP on the user and all party members in the screen.

[Lv 1] : VIT DEF+ 5%, HP+ 50, Duration: 30sec
[Lv 2] : VIT DEF+10%, HP+100, Duration: 60sec
[Lv 3] : VIT DEF+15%, HP+150, Duration: 90sec
[Lv 4] : VIT DEF+20%, HP+200, Duration:120sec
[Lv 5] : VIT DEF+25%, HP+250, Duration:150sec
[Lv 6] : VIT DEF+30%, HP+300, Duration:180sec
[Lv 7] : VIT DEF+35%, HP+350, Duration:210sec
[Lv 8] : VIT DEF+40%, HP+400, Duration:240sec
[Lv 9] : VIT DEF+45%, HP+450, Duration:270sec
[Lv10] : VIT DEF+50%, HP+500, Duration:300sec

An effect is added to increase the target's Max HP depending on the skill level.


Holy Light
Skill Requirement : Completed Quest
Skill Form : Active
Type : Magic
Target: 1 Enemy
Description : Consumes 15 SP and inflicts 125% Holy property Magic Damage to a single target.
This skill immediately knocks Kyrie Eleison off when used on another player, even if it misses.

Fixed casting and variable casting are reduced by 50%.

Priest


Magnus Exorcismus
MAX Lv : 10
Skill Requirement : Turn Undead 3, Lex Aeterna 1, Safety Wall 1
Skill Form : Active
Type : Magic
Target : 1 cell on ground
Description : Consuming 1 Blue Gemstone, makes a big cross.
Each wave will inflict several hits of 100% MATK of Holy property magic damage every 3 seconds.
Inflict 130% MATK of Holy property magic instead when attacking Demon/Undead monster, Shadow/Undead property enemies.

[Lv 1] : Number of consecutive hits: 1time, Duration: 4sec
[Lv 2] : Number of consecutive hits: 2times, Duration: 5sec
[Lv 3] : Number of consecutive hits: 3times, Duration: 6sec
[Lv 4] : Number of consecutive hits: 4times, Duration: 7sec
[Lv 5] : Number of consecutive hits: 5times, Duration: 8sec
[Lv 6] : Number of consecutive hits: 6times, Duration: 9sec
[Lv 7] : Number of consecutive hits: 7times, Duration:10sec
[Lv 8] : Number of consecutive hits: 8times, Duration:11sec
[Lv 9] : Number of consecutive hits: 9times, Duration:12sec
[Lv10] : Number of consecutive hits:10times, Duration:13sec

Fixed casting time reduced from 3 seconds to 1 second.
Variable casting time is reduced from 12 seconds to 4 seconds.
Delay after skill is reduced from 1.5 seconds to 1 second.
Skill cooldown of 6 seconds is added.
It will be changed so that it can inflict damage to all targets, and
the damage given to demon type/immortal type/dark attribute/immortal attribute targets will be increased.


Mace Mastery
MAX Lv : 10
Skill Form : Passive
Description : Enhances attack (Weapon Mastery) with Mace class weapons, and damages per skill level are added to the physical damage.

[Lv 1] : Damage +3, CRIT + 1
[Lv 2] : Damage +6, CRIT + 2
[Lv 3] : Damage +9, CRIT + 3
[Lv 4] : Damage +12, CRIT + 4
[Lv 5] : Damage +15, CRIT + 5
[Lv 6] : Damage +18, CRIT + 6
[Lv 7] : Damage +21, CRIT + 7
[Lv 8] : Damage +24, CRIT + 8
[Lv 9] : Damage +27, CRIT + 9
[Lv10] : Damage +30, CRIT +10

The effect of increasing CRIT per skill level has been added, increasing CRIT + 10 based on level 10.


Suffragium
MAX Lv : 3
Skill Requirement : Impositio Manus 2
Skill Form : Active
Type : Buff
Target: Caster Only
Description : Blesses for another person.
Decrease variable cast time on the user and all party members around the user for 60s.



[Lv 1] : 10% reduction in variable cast time
[Lv 2] : 15% reduction in variable cast time
[Lv 3] : 20% reduction in variable cast time

Changed to reduce variable casting of surrounding party members, including yourself, for an unlimited amount of time.
Fixed casting time of 0.5 seconds is added, and variable casting time of 1 second is added.
The delay after the skill is reduced from 2 seconds to 1 second, and a 30 second skill cooldown is added.


Impositio Manus
MAX Lv : 5
Skill Form : Active
Type : Buff
Target: Caster Only
Description : Blesses a single target's weapon to increase its attack power for one minute.
Increase ATK, MATK on the user and all party members around the user for 120s.

[Lv 1] : ATK/MATK + 5
[Lv 2] : ATK/MATK +10
[Lv 3] : ATK/MATK +15
[Lv 4] : ATK/MATK +20
[Lv 5] : ATK/MATK +25

Increases ATK and MATK of yourself and surrounding party members.
Fixed casting time of 0.5 seconds is added, and variable casting time of 1 second is added.
The delay after the skill is reduced from 3 seconds to 1 second, and a 30 second skill cooldown is added.

High Priest


Assumptio
MAX Lv : 5
Skill Requirement : Angelus 1, Increase SP Recovery 3, Impositio Manus 3
Skill Form : Active
Type : Buff
Target: 1 Target
Description : With the angel's blessing, the target's defense increase for a certain period of time, the amount of healing received will also increase.

[Lv 1] : DEF + 50, Received heal amount + 2%, Duration 20sec
[Lv 2] : DEF +100, Received heal amount + 4%, Duration 40sec
[Lv 3] : DEF +150, Received heal amount + 6%, Duration 60sec
[Lv 4] : DEF +200, Received heal amount + 8%, Duration 80sec
[Lv 5] : DEF +250, Received heal amount +10%, Duration 100sec

Delay after skill is reduced from 1.5 seconds to 0.5 seconds at level 5.
The effect of the skill has been changed, giving the target an effect that increases equipment defense for the duration and an effect that the target receives.
Gives an effect of increasing heal recovery.
Changed so that it can be used in conjunction with Kyrie Eleison.


Basilica
MAX Lv: 5
Skill Requirement : Gloria 2, Increases SP Recovery 1, Kyrie Eleison 3
Skill Form : Active
Type : Supportive
Target : Cast Immediately
Description : Enhances casters by accepting the power of sanctuary temporarily.
Increases Holy property magic damage and increase physical damage to Shadow/Undead property enemies for a duration.


[Lv 1] : Magic damage + 3%, Physical damage + 5%
[Lv 2] : Magic damage + 6%, Physical damage +10%
[Lv 3] : Magic damage + 9%, Physical damage +15%
[Lv 4] : Magic damage +12%, Physical damage +20%
[Lv 5] : Magic damage +15%, Physical damage +25%

Fixed casting is reduced from 9 seconds to 1 second at level 5, and variable casting of 3 seconds is added.
The delay after the skill is reduced from 6 seconds to 1 second at level 5, and a 30 second skill cooldown is added.
SP consumption is reduced from 120 to 80 at level 5.
The effect of the skill has been changed to increase holy attribute magic damage to the self for the duration and to dark attribute/immortal attribute enemies.
Gives an increase in physical damage.

Monk


Raging Trifecta Blow (Triple Attack)
MAX Lv : 10
Skill Requirement : Flee (Skill) 5
Skill Form : ^000099Passive
Description : Each cast has a 30% chance to inflict one bundle of 3 hits.
There's a delay time (0.3s) for cast Raging Quadruple Blow after casting Raging Trifecta Blow.

[Lv 1] : ATK 120%
[Lv 2] : ATK 140%
[Lv 3] : ATK 160%
[Lv 4] : ATK 180%
[Lv 5] : ATK 200%
[Lv 6] : ATK 220%
[Lv 7] : ATK 240%
[Lv 8] : ATK 260%
[Lv 9] : ATK 280%
[Lv10] : ATK 300%

The activation probability is fixed at 30% regardless of skill level.


Raging Quadruple Blow (Chain Combo)
MAX Lv : 5
Skill Requirement : Raging Trifecta Blow 5
Skill Form : Active
Type : Melee Physical Attack
Target: 1 Enemy
Description : This skill can only be used immediately after Raging Trifecta Blow.
Inflicts four hits while spinning the current target.
When used as a knuckle weapon, it hits the enemy 6 times with double damage.
If learned Raging Thrust, there's a delay time (0.3s) for cast Raging Thrust after casting Raging Quadruple Blow.

[Lv 1] : ATK 300%, SP Consumption: 5
[Lv 2] : ATK 350%, SP Consumption: 6
[Lv 3] : ATK 400%, SP Consumption: 7
[Lv 4] : ATK 450%, SP Consumption: 8
[Lv 5] : ATK 500%, SP Consumption: 9

When used as a knuckle-type weapon, damage increases and SP consumption decreases.


Raging Thrust (Combo Finish)
MAX Lv : 5
Skill Requirement : Raging Quadruple Blow 3
Skill Form : Active
Type : Melee Physical Attack
Target: 1 Enemy
Description : This skill can only be used immediately after Raging Quadruple Blow.
Performs a brutal, finishing strike at the current target. Each cast uses a Spirit Sphere.
Damage is further increased by caster's STR.
If learned Guillotine Fist, there's a delay time(0.3) for casting Guillotine Fist.
This skill can be followed up with Chain Crush Combo, Glacier Fist or Guillotine Fist if the user is in Fury status and has 1 Spirit Spheres after this skill.

[Lv 1] : ATK 600%, SP Consumption: 3
[Lv 2] : ATK 750%, SP Consumption: 4
[Lv 3] : ATK 900%, SP Consumption: 5
[Lv 4] : ATK 1050%, SP Consumption: 6
[Lv 5] : ATK 1200%, SP Consumption: 7

The damage formula is changed, and damage increases additionally depending on the caster's STR.
SP consumption is reduced.


Guillotine Fist (Asura Strike)
MAX Lv : 5
Skill Requirement : Fury 3, Throw Spirit Sphere 3
Skill Form : Active
Type : Special Physical Attack
Target : 1 Enemy
Description : Requires the user to be in Fury status.
Consumes all of your remaining SP, and inflict massive piercing physical damage to the target based on the amount of SP consumed.
After the execution of this skill, the user will not be able to restore SP for 3 seconds.

When used in combo, it is changed so that it can be used when there is more than 1 remaining aspirit sphere.
When casting, if there are 6 or more balloons, the damage increases by approximately 100%.
After use, the time during which SP cannot be recovered is reduced from 10 seconds to 3 seconds.
Root (Blade Stop)
MAX Lv : 5
Skill Requirement : Flee (Skill) 5
Skill Form : Active
Type : Debuff
Target: 1 Enemy
Description : Catch the target attacking you and stop the caster and target for 10 seconds consuming 10 SP and 1 Summoned Spirit Sphere.
When one of the two becomes incapable of fighting, the other one can move.
When the skill level increases, some skill attacks while holding the target become possible.
When used on boss monsters, the casting time is reduced.

[Lv 1] : skill unavailable
[Lv 2] : Throw Sprit Sphere available
[Lv 3] : Occult Impaction available
[Lv 4] : Raging Quadruple Blow available
[Lv 5] : Guillotine Fist available
To use Guillotine Fist there must be at least one spirit sphere and in Fury status
The effect duration is changed to 10 seconds.
It can also be used on boss-type monsters, and when used on boss-type monsters, the effect duration is changed to 2 seconds.


Occult Impaction (Infiltration)
MAX Lv : 5
Skill Requirement : Summon Spirit Sphere 5
Skill Form : Active
Type : Special Physical Attack
Target: 1 Enemy
Description : Strikes inside a single target with a psychic impact.
inflict piercing physical damage in proportion with the target's defense.
The higher the target's equipment defense, the more damage it has.
Damage of skill itself is increased by 50% when using in Root status.

[Lv 1] : ATK 100%, SP Consumption: 10
[Lv 2] : ATK 200%, SP Consumption: 14
[Lv 3] : ATK 300%, SP Consumption: 17
[Lv 4] : ATK 400%, SP Consumption: 19
[Lv 5] : ATK 500%, SP Consumption: 20

Damage increases slightly, and when used on a target caught with the Root skill, damage increases.


Throw Spirit Sphere (Finger Offensive)
MAX Lv : 5
Skill Requirement : Occult Impaction 3
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy
Description : Throws the Spirit Spheres at a single target that will inflict ranged physical damage.
Damage of skill itself is increased by 50% when using in Root status.

[Lv 1] : ATK 800%
[Lv 2] : ATK 1000%
[Lv 3] : ATK 1200%
[Lv 4] : ATK 1400%
[Lv 5] : ATK 1600%

Changed to consume 1 spirit sphere regardless of skill level.
The damage increases, and when used on a target caught with the Root skill, the damage is changed to increase.
Fixed casting and variable casting are changed to 0.5 seconds each regardless of skill level.


Spiritual Sphere Absorption
MAX Lv : 1
Skill Requirement : Summon Spirit Sphere 5
Skill Form : Active
Type : Supportive
Target: 1 Target
Description : Absorbs all Spirit Spheres the user/target has to regain 7 SP per sphere, consuming 5 SP.
regains 7 SP per sphere. In PvP, Guild battle, it is available to absorb the spirit sphere of another monk.
Versus monsters, each cast has a 20% chance to regain SP equal to twice the target's level.
This skill does not work for boss monsters or guardians.

Fixed casting time reduced from 1 second to 0.5 seconds.
Variable casting is removed.

Champion


Zen (Dangerous Soul Collect)
MAX Lv : 1
Skill Requirement : Fury 5
Skill Form : Active
Type : Supportive
Target : Cast Immediately
Description: Summon 5 Spirit Spheres at one time.

Fixed casting is reduced from 2 seconds to 1 second, and skill cooldown of 1 second is added.


Raging Palm Strike
MAX Lv : 5
Skill Requirement : Iron Fists 7, Summon Spirit Sphere 5
Skill Form : Active
Type : Melee Physical Attack
Target: 1 Enemy
Description: Strike an enemy using the palms, pushing back the enemy and causing damage, which is determined by the skill's level, after 1 second delay.
This skill can only be used during the Fury status.

[Lv 1] : ATK 200%
[Lv 2] : ATK 400%
[Lv 3] : ATK 600%
[Lv 4] : ATK 800%
[Lv 5] : ATK 1000%

The damage formula is changed, and the damage is changed to increase additionally depending on the caster's STR and base level.


Glacier Fist
MAX Lv : 5
Skill Requirement : Iron Fists 5, Raging Trifecta Blow 5, Raging Thrust 3
Skill Form : Active
Type : Melee Physical Attack
Target: 1 Enemy
Description: A combo skill that can be cast
after using Raging Quadruple Blow. An enemy hit
by this skill is immobilized for a short period
of time. Each cast requires 1 Spirit Sphere.

[Lv 1] : ATK 650%, Freezing Chance 20%
[Lv 2] : ATK 800%, Freezing Chance 30%
[Lv 3] : ATK 950%, Freezing Chance 40%
[Lv 4] : ATK 1100%, Freezing Chance 50%
[Lv 5] : ATK 1250%, Freezing Chance 60%

The damage formula is changed, and the damage is changed to increase additionally depending on the caster's base level.


Chain Crush Combo
MAX Lv : 10
Skill Requirement : Iron Fists 5, Summon Spirit Sphere 5, Glacier Fist 2

Skill Form : Active
Type : Melee Physical Attack
Target: 1 Enemy
Description: A combo skill that can be cast
after using Raging Thrust. Glacier Fist cannot
be used after this skill, although it can be
followed up with Guillotine Fist.
Each cast requires 1 Spirit Spheres.

[Lv 1] : ATK 200%
[Lv 2] : ATK 400%
[Lv 3] : ATK 600%
[Lv 4] : ATK 800%
[Lv 5] : ATK 1000%
[Lv 6] : ATK 1200%
[Lv 7] : ATK 1400%
[Lv 8] : ATK 1600%
[Lv 9] : ATK 1800%
[Lv10] : ATK 2000%

Consumption spheres changed from 2 to 1.
The damage formula is changed, and the damage is changed to increase additionally depending on the caster's base level.

Assassin


Sonic Blow
MAX Lv : 10
Skill Requirement : Katar Matery 4
Skill Form : Active
Type : Melee Physical Attack
Target: 1 Enemy
Description : Katar Exclusive Skill.
Directs a flurry of rapid slices with the equipped katar at a single target while spinning it to inflict physical damage.
It has a chance of causes the target with [Abnormal Status: Stun].
The chance of stun is reduced by the target's resistance to abnormal status.
When target HP is less than 50%, damage is increased by 50%.

[Lv 1] : ATK 300%, Stun Chance: 12%
[Lv 2] : ATK 400%, Stun Chance: 14%
[Lv 3] : ATK 500%, Stun Chance: 16%
[Lv 4] : ATK 600%, Stun Chance: 18%
[Lv 5] : ATK 700%, Stun Chance: 20%
[Lv 6] : ATK 800%, Stun Chance: 22%
[Lv 7] : ATK 900%, Stun Chance: 24%
[Lv 8] : ATK 1000%, Stun Chance: 26%
[Lv 9] : ATK 1100%, Stun Chance: 28%
[Lv10] : ATK 1200%, Stun Chance: 30%

Forced attack motion has been removed.
Damage will be increased, and for targets with less than 50% remaining HP, damage will be increased by 50%.
Skill cooldown of 1 second is added.


Venom Splasher
MAX Lv : 10
Skill Requirement : Poison React 5, Venom Dust 5
Skill Form : Active
Type : Melee Physical Attack
Target: 1 Enemy
Description : Attaches a dangerous toxin onto a single target which causes a venomous explosion afterwards.
inflicting physical damage to all enemies around the target and causes the target with [Abnormal Status: Poison].
The chance of Poison is reduced by the target's resistance to abnormal status.

[Lv 1] : ATK 500%, Explosion delay time: 11sec
[Lv 2] : ATK 600%, Explosion delay time: 10sec
[Lv 3] : ATK 700%, Explosion delay time: 9sec
[Lv 4] : ATK 800%, Explosion delay time: 8sec
[Lv 5] : ATK 900%, Explosion delay time: 7sec
[Lv 6] : ATK 1000%, Explosion delay time: 6sec
[Lv 7] : ATK 1100%, Explosion delay time: 5sec
[Lv 8] : ATK 1200%, Explosion delay time: 4sec
[Lv 9] : ATK 1300%, Explosion delay time: 3sec
[Lv10] : ATK 1400%, Explosion delay time: 2sec

Skill cooldown is reduced from 12 seconds to 2 seconds at level 10.
Red gemstone consumption is removed, and damage is slightly increased.

Assassin Cross


Meteor Assault
MAX Lv : 10
Skill Requirement : Katar Matery 5, Righthand Mastery 3, Sonic Blow 5, Soul Destroyer 1
Skill Form : Active
Type : Melee Physical Attack
Target : Cast Immediately
Description: Damage all enemies in a 5*5 cell
area around the caster with the chance of
causing statuses such as Stun, Blind or Bleeding.
The damage is increased by caster's base level.
[Lv 1] : ATK 320%
[Lv 2] : ATK 440%
[Lv 3] : ATK 560%
[Lv 4] : ATK 680%
[Lv 5] : ATK 800%
[Lv 6] : ATK 920%
[Lv 7] : ATK 1040%
[Lv 8] : ATK 1160%
[Lv 9] : ATK 1280%
[Lv10] : ATK 1400%

The delay of 0.5 seconds after the skill is removed, and the skill cooldown of 0.5 seconds is added.
The damage formula is changed, and damage increases additionally depending on the caster's STR and base level.


Enchant Deadly Poison
MAX Lv : 5
Skill Requirement : Create Deadly Poison 1
Skill Form : Active
Type : Buff
Target: Caster Only
Description: Enchant a weapon with deadly
poison to enhance its damage and poison
targets by chance, causing the target's HP to
dramatically decrease for the poison's duration.
Each cast requires 1 Poison Bottle.

When used, the damage reduction of Cross Impact, Counter Slash, Soul Breaker, and Sonic Blow by 50% has been removed.
Increased weapon damage is reduced from 400% to 300%.
The delay of 2 seconds after the skill is removed, and the skill cooldown of 2 seconds is added.
Duration increases from 60 seconds to 120 seconds at level 5.

Rogue


Sightless Mind (Raid)
MAX Lv : 5
Skill Requirement : Stalk 2, Back Stab 2
Skill Form : Active
Type : Melee Physical Attack
Target : Cast Immediately
Description : This skill can only be used with Hiding active.
Hiding is canceled afterwards. It has a chance of causes them with [Abnormal Status: Blind] or [Abnormal Status: Stun].
Enemies struck with this skill will take 30% more damage for 10 seconds .
However Boss class monsters will only take 15% more damage.
The chance of Stun/Blind is reduced by the target's resistance to abnormal status.

[Lv 1] : ATK 200%, Blind and Stun chance: 13%
[Lv 2] : ATK 350%, Blind and Stun chance: 16%
[Lv 3] : ATK 500%, Blind and Stun chance: 19%
[Lv 4] : ATK 650%, Blind and Stun chance: 22%
[Lv 5] : ATK 800%, Blind and Stun chance: 25%

SP consumption is reduced to 15.
Damage is increased, and gives the effect of increasing damage received by 30% for 10 seconds to targets hit by a Raid
(15% for boss-type monsters)


Back Stab
MAX Lv : 10
Skill Requirement : Mug 4
Skill Form : Active
Type : Supportive
Target: 1 Enemy
Description : Attack from the other side of the target, causing a physical attack damage.
The damage is reduced by half when the bow is mounted, and the damage occurs twice when the dagger is mounted.
Enhances hit rate upon skill level.

[Lv 1] : ATK 340%, with Bow ATK 170%
[Lv 2] : ATK 380%, with Bow ATK 190%
[Lv 3] : ATK 420%, with Bow ATK 210%
[Lv 4] : ATK 460%, with Bow ATK 230%
[Lv 5] : ATK 500%, with Bow ATK 250%
[Lv 6] : ATK 540%, with Bow ATK 270%
[Lv 7] : ATK 580%, with Bow ATK 290%
[Lv 8] : ATK 620%, with Bow ATK 310%
[Lv 9] : ATK 660%, with Bow ATK 330%
[Lv10] : ATK 700%, with Bow ATK 350%

The method of use has been changed to move to the opposite side of the target and cause damage, and it has been changed so that it cannot be used in Hide state.
When cast with a dagger-type weapon, damage is doubled.
Accuracy correction effect is added depending on skill level.
Skill cooldown of 0.5 seconds is added.


Intimidate (Plagiarism)
MAX Lv : 10
Skill Requirement : Snatch 5
Skill Form : Passive
Description : Attack speed increases with skill level,
Enables to use the last skill that was inflicted by the enemy (excluding monster-exclusive skills)
Skill level affects the maximum level of the plagiarized skill that the user can obtain.
It cannot exceed the maximum level of this skill. Special effects such as items that affect the skill tree or bring the level of learning cannot be used.
Expanded Classes, Transcendent Classes and 3rd Classes skills can't be plagiarized

[Lv 1] : Lv. 1 Able to memorize, ASPD +1%
[Lv 2] : Lv. 2 Able to memorize, ASPD +2%
[Lv 3] : Lv. 3 Able to memorize, ASPD +3%
[Lv 4] : Lv. 4 Able to memorize, ASPD +4%
[Lv 5] : Lv. 5 Able to memorize, ASPD +5%
[Lv 6] : Lv. 6 Able to memorize, ASPD +6%
[Lv 7] : Lv. 7 Able to memorize, ASPD +7%
[Lv 8] : Lv. 8 Able to memorize, ASPD +8%
[Lv 9] : Lv. 9 Able to memorize, ASPD +9%
[Lv10] : Lv.10 Able to memorize, ASPD +10%

Depending on the skill level, the effect of increasing ASPD (decrease delay after attack) is added.

Merchant


Crazy Uproar
Skill Requirement: Completed Quest
Skill Form: Active
Type : Buff
Target: Cast Immediately
Description: Consumes 8 SP and shouts loudly to gain energy.
Increase STR +4 and ATK +30 for yourself and party members on the screen for 5 minutes.

Fixed casting time of 0.3 seconds and variable casting time of 1 second are added, and the STR of you and nearby party members increases by 4 and ATK by 30.
Changed to increase.
Skill cooldown of 30 seconds is added.

Blacksmith


Adrenaline Rush
MAX Lv : 5
Skill Requirement : Hammerfall 2
Skill Form : Active
Type : Buff
Target: Caster and all party members
Description : Axe, Mace Exclusive Skill
During the duration, increases the attack speed of caster and party members who use axe and mace weapons
If the target is a Blacksmith series, the attack speed increases even more

[Lv 1] : Duration : 30sec, HIT + 8
[Lv 2] : Duration : 60sec, HIT +11
[Lv 3] : Duration : 90sec, HIT +14
[Lv 4] : Duration : 120sec, HIT +17
[Lv 5] : Duration : 150sec, HIT +20

Increased attack speed (delay after attack reduced by 10%) is added.
HIT increases depending on skill level, and at level 5, HIT + 20 increases.


Power Thrust (Over Thrust)
MAX Lv: 5
Skill Requirement: Adrenaline Rush 3
Skill Form : Active
Type : Buff
Target : Caster and all party members
Description : Increase physical damage dealt by caster and nearby party members.
Damage increases as the skill level to physical damage. The increase in caster and the party members is different.

[Lv 1] : Caster +5%, Party member +5%
[Lv 2] : Caster +10%, Party member +5%
[Lv 3] : Caster +15%, Party member +10%
[Lv 4] : Caster +20%, Party member +10%
[Lv 5] : Caster +25%, Party member +15%

Weapon destruction chance is removed.
The amount of additional damage received by party members increases.

Whitesmith


Maximum Power-Thrust (Overthrust Max)
MAX Lv : 5
Skill Requirement : Power Thrust 5
Skill Form : Active
Type : Buff
Target: Caster Only
Description: Increase caster's weapon damage by spending a certain amount of zeny.
Cannot be activated to anyone beside the caster.
[Lv 1] : Damage : 20%, Zeny Amount : 3000z
[Lv 2] : Damage : 40%, Zeny Amount : 3500z
[Lv 3] : Damage : 60% , Zeny Amount : 4000z
[Lv 4] : Damage : 80% , Zeny Amount : 4500z
[Lv 5] : Damage :100% , Zeny Amount : 5000z

Weapon destruction chance is removed.

Alchemist


Demonstration
MAX Lv : 5
Skill Requirement : Prepare Potion 4
Skill Form : Active
Type : Melee Physical Attack
Target : 1 cell on ground
Description : Throws a Fire bottle at a targeted location that will inflict Fire property melee physical damage every half a second to all enemies within 3X3 cell.
Enemies will not be knock backed when hit by fire that created by Demonstration, and it has a chance of breaking enemies' equipped weapon.
Damage per attack is increased according to skill level of the Potion Research.

[Lv 1] : Duration: 40sec, Destruction Chance : 3%
[Lv 2] : Duration: 45sec, Destruction Chance : 6%
[Lv 3] : Duration: 50sec, Destruction Chance : 9%
[Lv 4] : Duration: 55sec, Destruction Chance :12%
[Lv 5] : Duration: 60sec, Destruction Chance :15%

Weapon destruction probability increases.
Changes from special physical damage type to general melee physical damage type.
The damage formula is changed, and damage increases additionally depending on the skill level of the running potion acquired.


Acid Terror
MAX Lv : 5
Skill Requirement : Prepare Potion 5
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy
Description : Throws a Acid Bottle at a single target that will inflict ranged physical damage. It has a chance of casues the target with [Abnormal Status: Bleeding] or breaking its equipped armor
As skill levels increase, chances of breaking armor or causing Bleeding also increased.
Damage is increased according to skill level of the Potion Research. The chance of Bleeding is reduced by the target's resistance to abnormal status.

[Lv 1] : ATK 200%, Destruction Chance: 5%, Bleeding chance: 3%
[Lv 2] : ATK 400%, Destruction Chance:15%, Bleeding chance: 6%
[Lv 3] : ATK 600%, Destruction Chance:25%, Bleeding chance: 9%
[Lv 4] : ATK 800%, Destruction Chance:35%, Bleeding chance:12%
[Lv 5] : ATK 1000%, Destruction Chance:45%, Bleeding chance:15%

Increases the chance of armor destruction.
Changes from special long-distance physical damage type to general long-distance physical damage type.
The damage formula is changed, and damage increases additionally depending on the skill level of the running potion acquired.

Hunter


Land Mine
MAX Lv : 5
Skill Form : Active
Type : Installation
Target : 1 cell on ground
Description : Consumes 1 Trap item and set a trap that triggers an explosion within 3X3 cell when an enemy steps on it.
The trap will inflicting Earth property special damage. Damage increases upon skill level, caster's base level, DEX and INT.
The untapped trap is uninstalled and returned as Trap item after the operating time.

[Lv 1] : Operating time:200sec
[Lv 2] : Operating time:160sec
[Lv 3] : Operating time:120sec
[Lv 4] : Operating time: 80sec
[Lv 5] : Operating time: 40sec

Fixed casting time reduced from 1 second to 0.3 seconds.
Variable casting time of 0.5 seconds is added.


Claymore Trap
MAX Lv : 5
Skill Requirement : Blast Mine 1, Shockwave Trap 1
Skill Form : Active
Type : Installation
Target : 1 cell on ground
Description : Consumes 2 Trap item and set a trap that triggers an explosion within 5X5 cell when an enemy steps on it.
The trap will inflicting Fire property special damage
Claymore traps can be directly attacked and blown up.

[Lv 1] : Operating time: 20sec
[Lv 2] : Operating time: 40sec
[Lv 3] : Operating time: 60sec
[Lv 4] : Operating time: 80sec
[Lv 5] : Operating time:100sec

Fixed casting time reduced from 1 second to 0.3 seconds.
Variable casting time of 0.5 seconds is added.


Blast Mine
MAX Lv : 5
Skill Requirement : Sandman 1, Land Mine 1, Freezing Trap 1
Skill Form : Active
Type : Installation
Target : 1 cell on ground
Description : Consumes 2 Trap item and set a trap that will explode within 3X3 cell after the trap duration expires or when an enemy steps on it.
The trap will inflicting Wind property special damage to all enemies within its area of effect.
Blast Mine can be moved by arbitrary attack before the end of the operating time.

[Lv 1] : Operating time:25sec
[Lv 2] : Operating time:20sec
[Lv 3] : Operating time:15sec
[Lv 4] : Operating time:10sec
[Lv 5] : Operating time: 5sec

Fixed casting time reduced from 1 second to 0.3 seconds.
Variable casting time of 0.5 seconds is added.


Blitz Beat
MAX Lv : 5
Skill Requirement : Falconry Mastery 1
Skill Form : Active
Type : Special Physical Attack
Target: 1 Enemy
Description : Commands the Falcon to dive at a single target and strike repeatedly to inflict damage to all enemies in a 3X3 area around the target.
Falcon damage increases with owner's AGI and DEX.
Furthermore, Falcon has a chance to attack the target automatically upon inflicting ranged physical damage, chance will be increased with owner's LUK
Falcon has a range equal to 3 cells added to the range of Vulture's Eye skill learned by the caster.

[Lv 1] : Number of consecutive hits: 1times, SP Consumption: 10
[Lv 2] : Number of consecutive hits: 2times, SP Consumption: 13
[Lv 3] : Number of consecutive hits: 3times, SP Consumption: 16
[Lv 4] : Number of consecutive hits: 4times, SP Consumption: 19
[Lv 5] : Number of consecutive hits: 5times, SP Consumption: 22

The damage formula has been changed so that damage increases depending on the caster's AGI and DEX.
When Auto Blitz Beat is activated, the damage distribution effect is removed.

Bard


Melody Strike (Musical Strike)
MAX Lv : 5
Skill Requirement : Musical Lesson 3
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy
Description : can only be used when the instrument is mounted.
Fire a powerful arrow using the equipped Instrument, inflicting ranged physical damage to the target 2 times
It will be affected by the property of equipped arrow.

[Lv 1] : ATK 150% X 2
[Lv 2] : ATK 190% X 2
[Lv 3] : ATK 230% X 2
[Lv 4] : ATK 270% X 2
[Lv 5] : ATK 310% X 2

Variable casting is reduced from 1.5 seconds to 0.5 seconds.
A delay of 0.3 seconds is added after the skill.
Damage increases.


Musical Lesson
MAX Lv : 10
Skill Form : Passive
Description : By intensive performance practice, learn how to use the instrument effectively and mental strength will improved.
Max SP always increases and ATK, Attack Speed increases only with intruments.

[Lv 1] : Instrument Bonus +3, ASPD +1%, Max SP +1%
[Lv 2] : Instrument Bonus +6, ASPD +2% Max SP +2%
[Lv 3] : Instrument Bonus +9, ASPD +3%, Max SP +3%
[Lv 4] : Instrument Bonus +12, ASPD +4%, Max SP +4%
[Lv 5] : Instrument Bonus +15, ASPD +5%, Max SP +5%
[Lv 6] : Instrument Bonus +18, ASPD +6%, Max SP +6%
[Lv 7] : Instrument Bonus +21, ASPD +7%, Max SP +7%
[Lv 8] : Instrument Bonus +24, ASPD +8%, Max SP +8%
[Lv 9] : Instrument Bonus +27, ASPD +9%, Max SP +9%
[Lv 10] : Instrument Bonus +30, ASPD +10%, Max SP +10%

Increase attack speed (reduce delay after attack) and MSP% increase effect are added.


Unbarring Octave (Frost Joker)
MAX Lv : 5
Skill Requirement : Encore 1
Skill Form : Active
Type : Debuff
Target: Caster Only
Description : Has a chance of causes all enemies on screen with [Abnormal Status: Frozen]
Skill level affects Frozen chance.
Bard's party members have a low probability of being Frozen, and in PVP they have a chance of leaving all players Frozen.
The chance of Frozen is reduced by the target's resistance to abnormal status.

[Lv 1] : Frozen chance: 20%
[Lv 2] : Frozen chance: 25%
[Lv 3] : Frozen chance: 30%
[Lv 4] : Frozen chance: 35%
[Lv 5] : Frozen chance: 40%

Skill cooldown of 4 seconds is added.
Delay after skill is reduced from 4 seconds to 0.3 seconds.


Unchained Serenade (Dissonance)
MAX Lv : 5
Skill Requirement : Amp 1, Musical Lesson 1
Skill Form : Active
Type : Instrument Skill
Target: 9 X 9 cells around the caster
Description : Using sound waves and inflict Neutral property damage to eneimes within a 9 X 9 cell range
Damage increases as the caster's job level increases.
It does not overlap with other playing skills and can only be used when the instrument is mounted.
This skill can only be used in PVP / Siege Mode.

[Lv 1] : MATK 150%
[Lv 2] : MATK 190%
[Lv 3] : MATK 230%
[Lv 4] : MATK 270%
[Lv 5] : MATK 310%

Inflicts non-attribute magic damage to targets in a 9x9 range around you.
Damage increases additionally depending on the caster's job level.
This skill can only be used in PvP-enabled areas.


Magic Strings (A Poem of Bragi)
MAX Lv : 10
Skill Requirement : Unchained Serenade 3
Skill Form : Active
Type : Instrument Skill
Target: 31 X 31 cells around the caster
Description : Reduce Variable Cast Time (VCT) and delay after skill of caster and party members within 31 X 31 cell range during the duration.
It does not overlap with other playing skills and can only be used when the instrument is mounted.

[Lv 1] : Variable Cast Time -2%, delay after skill -3%
[Lv 2] : Variable Cast Time -4%, delay after skill -6%
[Lv 3] : Variable Cast Time -6%, delay after skill -9%
[Lv 4] : Variable Cast Time -8%, delay after skill -12%
[Lv 5] : Variable Cast Time -10%, delay after skill -15%
[Lv 6] : Variable Cast Time -12%, delay after skill -18%
[Lv 7] : Variable Cast Time -14%, delay after skill -21%
[Lv 8] : Variable Cast Time -16%, delay after skill -24%
[Lv 9] : Variable Cast Time -18%, delay after skill -27%
[Lv10] : Variable Cast Time -20%, delay after skill -30%

Applies variable casting reduction and post-skill delay reduction effects to yourself and party members within your screen (31X31).


Impressive Riff (Assassin Cross of Sunset)
MAX Lv : 10
Skill Requirement : Unchained Serenade 3
Skill Form : Active
Type : Instrument Skill
Target: 31 X 31 cells around the caster
Description : Increase ASPD of caster and party members within 31 X 31 cell range during the duration.
It does not overlap with other playing skills and can only be used when the instrument is mounted.

[Lv 1] : Increase ASPD(Reduction of delay after atk: 1%)
[Lv 2] : Increase ASPD(Reduction of delay after atk: 3%)
[Lv 3] : Increase ASPD(Reduction of delay after atk: 5%)
[Lv 4] : Increase ASPD(Reduction of delay after atk: 7%)
[Lv 5] : Increase ASPD(Reduction of delay after atk: 9%)
[Lv 6] : Increase ASPD(Reduction of delay after atk: 10%)
[Lv 7] : Increase ASPD(Reduction of delay after atk: 13%)
[Lv 8] : Increase ASPD(Reduction of delay after atk: 15%)
[Lv 9] : Increase ASPD(Reduction of delay after atk: 17%)
[Lv10] : Increase ASPD(Reduction of delay after atk: 20%)

Gives increased attack speed (reduced delay after attack) to yourself and party members within your screen (31X31).


Song of Lutie (The Apple of Idun)
MAX Lv : 10
Skill Requirement : Unchained Serenade 3
Skill Form : Active
Type : Instrument Skill
Target: 31 X 31 cells around the caster
Description : Increase Max HP(MHP) and received heal amount of caster and party members within 31 X 31 cell range during the duration.
It does not overlap with other playing skills and can only be used when the instrument is mounted.

[Lv 1] : MHP +10%, Received heal amount + 2%
[Lv 2] : MHP +11%, Received heal amount + 4%
[Lv 3] : MHP +12%, Received heal amount + 6%
[Lv 4] : MHP +13%, Received heal amount + 8%
[Lv 5] : MHP +14%, Received heal amount +10%
[Lv 6] : MHP +15%, Received heal amount +12%
[Lv 7] : MHP +16%, Received heal amount +14%
[Lv 8] : MHP +17%, Received heal amount +16%
[Lv 9] : MHP +18%, Received heal amount +18%
[Lv10] : MHP +20%, Received heal amount +20%

Gives MHP% increase and increased recovery effect to yourself and party members within your screen (31X31).


Perfect Tablature (A Whistle)
MAX Lv : 10
Skill Requirement : Unchained Serenade 3
Skill Form : Active
Type : Instrument Skill
Target: 31 X 31 cells around the caster
Description : Increase Flee and Perfect Dodge of caster and party members within 31 X 31 cell range during the duration.
It does not overlap with other playing skills and can only be used when the instrument is mounted.

[Lv 1] : Flee + 20, Perfect Dodge +1
[Lv 2] : Flee + 22, Perfect Dodge +1
[Lv 3] : Flee + 24, Perfect Dodge +2
[Lv 4] : Flee + 26, Perfect Dodge +2
[Lv 5] : Flee + 28, Perfect Dodge +3
[Lv 6] : Flee + 30, Perfect Dodge +3
[Lv 7] : Flee + 32, Perfect Dodge +4
[Lv 8] : Flee + 34, Perfect Dodge +4
[Lv 9] : Flee + 36, Perfect Dodge +5
[Lv10] : Flee + 40, Perfect Dodge +5

Gives FLEE and full flower skin increase effects to yourself and party members within your screen (31X31).

Dancer


Slinging Arrow (Throw Arrow)
MAX Lv : 5
Skill Requirement : Dancing Lesson 3
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy
Description : Can only be used when the whip is mounted.
Fire a powerful arrow using the equipped Whip, inflicting ranged physical damage to the target 2 times
It will be affected by the property of equipped arrow.

[Lv 1] : ATK 150% X 2
[Lv 2] : ATK 190% X 2
[Lv 3] : ATK 230% X 2
[Lv 4] : ATK 270% X 2
[Lv 5] : ATK 310% X 2

Variable casting is reduced from 1.5 seconds to 0.5 seconds.
A delay of 0.3 seconds is added after the skill.
Damage increases.


Dancing Lesson
MAX Lv : 10
Skill Form : Passive
Description : By improving the ability to control the body, learn how to use the whip effectively and mental strength will improved.
Max SP always increases and ATK, Critical Rate increases only with whip.

[Lv 1] : Whip Damage +3, CRIT +1, Max SP +1%
[Lv 2] : Whip Damage +6, CRIT +2, Max SP +2%
[Lv 3] : Whip Damage +9, CRIT +3, Max SP +3%
[Lv 4] : Whip Damage +12, CRIT +4, Max SP +4%
[Lv 5] : Whip Damage +15, CRIT +5, Max SP +5%
[Lv 6] : Whip Damage +18, CRIT +6, Max SP +6%
[Lv 7] : Whip Damage +21, CRIT +7, Max SP +7%
[Lv 8] : Whip Damage +24, CRIT +8, Max SP +8%
[Lv 9] : Whip Damage +27, CRIT +9, Max SP +9%
[Lv10] : Whip Damage +30, CRIT +10, Max SP +10%

Additional CRI effects and MSP% increase effects are added.


Dazzler (Scream)
MAX Lv : 5
Skill Requirement : Encore 1
Skill Form : Active
Type : Debuff
Target: Caster Only
Description : Has a chance of causes all enemies on screen with [Abnormal Status: Stun]
Skill level affects Stun chance.
Dancer's party members have a low probability of being Stun, and in PVP they have a chance of leaving all players Stun.
The chance of stun is reduced by the target's resistance to abnormal status.

[Lv 1] : Stun chance: 30%
[Lv 2] : Stun chance: 35%
[Lv 3] : Stun chance: 40%
[Lv 4] : Stun chance: 45%
[Lv 5] : Stun chance: 50%

Skill cooldown of 4 seconds is added.
Delay after skill is reduced from 4 seconds to 0.3 seconds.


Hip Shaker (Ugly Dance)
MAX Lv : 5
Skill Requirement : Amp 1, Dancing Lesson 1
Skill Form : Active
Type : Dance Skill
Target: 9 X 9 cells around the caster
Description : Deal a SP drain to enemies within a 9 X 9 cells around caster based on skill level.
As the skill level increases, the probability of success increases and can only be used when equipped with a whip.
This skill can only be used in PVP / Siege Mode.

[Lv 1] : SP drain 12%, success rate 25%
[Lv 2] : SP drain 14%, success rate 30%
[Lv 3] : SP drain 16%, success rate 35%
[Lv 4] : SP drain 18%, success rate 40%
[Lv 5] : SP drain 20%, success rate 45%

Inflicts non-attribute physical damage to targets in a 9x9 range around you with a certain probability and reduces the target's SP.
The amount of speed reduction is affected by the caster's DEX and AGI.
This skill can only be used in PvP-enabled areas.


Slow Grace (Please Don't Forget Me)
MAX Lv : 10
Skill Requirement : Hip Shaker 3
Skill Form : Active
Type : Dance Skill
Target: 9 X 9 cells around the caster
Description : Performs a dance that will drop attack and movement speed of all enemies around the performer for 60s..
It will remove skill effect that increasing movement speed and ASPD on the target.
It does not overlap with other dance skills and can only be used when the whip is mounted.
This skill can only be used in PVP / Siege Mode.

[Lv 1] : ASPD -3%, Movement Speed -2%
[Lv 2] : ASPD -6%, Movement Speed -4%
[Lv 3] : ASPD -9%, Movement Speed -6%
[Lv 4] : ASPD -12%, Movement Speed -8%
[Lv 5] : ASPD -15%, Movement Speed -10%
[Lv 6] : ASPD -18%, Movement Speed -12%
[Lv 7] : ASPD -21%, Movement Speed -14%
[Lv 8] : ASPD -24%, Movement Speed -16%
[Lv 9] : ASPD -27%, Movement Speed -18%
[Lv10] : ASPD -30%, Movement Speed -20%

Reduces the attack speed and movement speed of targets in a 9X9 range around you.
The amount of speed reduction is affected by the caster's DEX and AGI.
This skill can only be used in PvP-enabled areas.


Gypsy's Kiss (Service For you)
MAX Lv : 10
Skill Requirement : Hip Shaker 3
Skill Form : Active
Type : Dance Skill
Target: 31 X 31 cells around the caster
Description : Increases Max SP of caster and party members within 31 X 31 cell range and decreases SP consumption when using the skill during the duration.
It does not overlap with other dance skills and can only be used when the whip is mounted.

[Lv 1] : Max SP +10%, SP Consumption -6%
[Lv 2] : Max SP +11%, SP Consumption -7%
[Lv 3] : Max SP +12%, SP Consumption -8%
[Lv 4] : Max SP +13%, SP Consumption -9%
[Lv 5] : Max SP +14%, SP Consumption -10%
[Lv 6] : Max SP +15%, SP Consumption -11%
[Lv 7] : Max SP +16%, SP Consumption -12%
[Lv 8] : Max SP +17%, SP Consumption -13%
[Lv 9] : Max SP +18%, SP Consumption -14%
[Lv10] : Max SP +20%, SP Consumption -15%

Gives a % increase in MSP and a % reduction in SP consumption to yourself and party members within your screen (31X31).


Lady Luck (Fortune's kiss)
MAX Lv : 10
Skill Requirement : Hip Shaker 3
Skill Form : Active
Type : Dance skill
Target: 31 X 31 cells around the caster
Description : Increases critical rate and critical damage of caster and party members within 31 X 31 cell range during the duration.
It does not overlap with other playing skills and can only be used when the whip is mounted.

[Lv 1] : CRIT +1, Critical Damage +2%
[Lv 2] : CRIT +2, Critical Damage +4%
[Lv 3] : CRIT +3, Critical Damage +6%
[Lv 4] : CRIT +4, Critical Damage +8%
[Lv 5] : CRIT +5, Critical Damage +10%
[Lv 6] : CRIT +6, Critical Damage +12%
[Lv 7] : CRIT +7, Critical Damage +14%
[Lv 8] : CRIT +8, Critical Damage +16%
[Lv 9] : CRIT +9, Critical Damage +18%
[Lv10] : CRIT +10, Critical Damage +20%

Gives CRI and critical damage increased effect to yourself and party members within your screen (31X31).


Focus Ballet (Humming)
MAX Lv : 10
Skill Requirement : Hip Shaker 3
Skill Form : Active
Type : Dance Skill
Target: 31 X 31 cells around the caster
Description : Increases Hit rate of caster and party members within 31 X 31 cell range during the duration.
It does not overlap with other playing skills and can only be used when the whip is mounted.

[Lv 1] : HIT +4
[Lv 2] : HIT +8
[Lv 3] : HIT +12
[Lv 4] : HIT +16
[Lv 5] : HIT +20
[Lv 6] : HIT +24
[Lv 7] : HIT +28
[Lv 8] : HIT +32
[Lv 9] : HIT +36
[Lv 10] : HIT +40

Gives a HIT increase effect to yourself and party members within your screen (31X31).

Bard/ Dancer


Amp (Adaptation To Circumstances)
MAX Lv : 1
Skill Form : Active
Type : Supportive
Target: Caster Only
Description : It is a skill to cope with various unexpected situations occurring during a performance.
Reduces SP consumption used for performances, ensembles and dances for a certain period of time by 20%.
Can be used in duplicate with Encore.

When using playing, dancing, and ensemble skills, the effect changes to reduce SP consumption.
A delay of 0.3 seconds is added after the skill, and a skill cooldown of 300 seconds is added.


Encore
MAX Lv : 1
Skill Requirement : Amp 1
Skill Form : Active
Type : Supportive
Target: Caster Only
Description : Replays the last song/dance performed at half of its SP Cost.
You can use the performance, dance, and ensemble skills with 1/2 of the usual SP consumption.
When the last dance, ensemble, or performance is not available, only skill is used and delay time is occured.

A delay of 0.3 seconds is added after the skill, and a skill cooldown of 60 seconds is added.


Mental Sensing (Mr. Kim A Rich Man)
MAX Lv : 5
Skill Requirement : Acoustic Rhythm 3
Skill Form : Active
Type : Ensemble Skill
Target: 31 X 31 cells around the caster
Description : Increases EXP gain from monster of caster and party members within 31 X 31 cell range for 60 seconds.
This skill cannot be overlapped with other ensemble skills, and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 x 9 cells
Enters a ensemble aftermath(unavailable skill, reduced movement speed and attack speed) for 10 seconds.

[Lv 1] : EXP increase : 20%
[Lv 2] : EXP increase : 30%
[Lv 3] : EXP increase : 40%
[Lv 4] : EXP increase : 50%
[Lv 5] : EXP increase : 60%

Gives you and your party members an increase in experience gained when killing monsters within your screen (31X31).
Harmonic Lick (The Ring of Nibelungen)
MAX Lv : 5
Skill Requirement : Battle Theme 3
Skill Form : Active
Type : Ensemble Skill
Target: 31 X 31 cells around the caster
Description : For 60 seconds, randomly given a buff to caster and party members within 31 X 31 cell range.
This skill cannot be overlapped with other ensemble skills, and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 x 9 cells
Enters a ensemble aftermath(unavailable skill, reduced movement speed and attack speed) for 10 seconds.

ASPD +20%.
ATK +20%.
MATK +20%.
Max HP +30%.
Max SP +30%.
All Stats +15.
HIT +50.
FLEE +50.
SP consumption -30%.
HP recovery +100%.
SP recovery +100%.
Gives random effects to yourself and party members within your screen (31X31).


Acoustic Rhythm (Invulnerable Siegfried)
MAX Lv : 5
Skill Requirement : Magic Strings (Lady Luck) 10
Skill Form : Active
Type : Ensemble Skill
Target : 31 X 31 cells around the caster
Description : For 60 seconds, increases resistance of party members' Earth/Water/Fire/Wind resistance based on its skill level.
All increases resistance to Blind, Stone Curse, Frozen, Stun, Curse, Sleep, Silence, Chaos.
It does not overlap with other Ensemble Skill and can only be used when the caster is equipping whips / instruments.
Ensemble Skill only activates when Bard/ Dancer is within 9 X 9 cell. When Ensemble Skill is used, caster and partner becomes aftereffect (Cannot use skills, movement speed and ASPD reduction) for 10 sec.

[Lv 1] : Property Resistance + 3%, Status Effect Resistance + 5%
[Lv 2] : Property Resistance + 6%, Status Effect Resistance + 10%
[Lv 3] : Property Resistance + 9%, Status Effect Resistance + 15%
[Lv 4] : Property Resistance + 12%, Status Effect Resistance + 20%
[Lv 5] : Property Resistance + 15%, Status Effect Resistance + 25%

Increases resistance to earth/water/fire/wind attacks on yourself and party members within your screen (31X31)
Provides the effect of increasing resistance to darkness/petrification/freeze/stun/curse/sleep/silence status ailments.


Power Cord (Into The Abyss)
MAX Lv : 1
Skill Requirement : Lullaby 1
Skill Form : Active
Type : Ensemble Skill
Target: 31 X 31 cells around the caster
Description : When party members within 31 X 31 cell range using a skill that required Gemstone to cast during the duration, it has effect that reduce Gemstone consumption by 1.
This skill cannot be overlapped with other ensemble skills, and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 x 9 cells
Enters a ensemble aftermath(unavailable skill, reduced movement speed and attack speed) for 10 seconds.

Gives no gemstone consumption effect to yourself and party members within your screen (31X31).


Down Tempo (Eternal Chaos)
MAX Lv : 1
Skill Requirement : Classic Pluck 1
Skill Form : Active
Type : Ensemble Skill
Target: 9 x 9 cells around the caster
Description : For 60 seconds, sets the DEF of enemy players within 9 X 9 cell range to 0.
This skill cannot be overlapped with other ensemble skills, and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 x 9 cells
Enters a ensemble aftermath(unavailable skill, reduced movement speed and attack speed) for 10 seconds.
This skill can only be used in PVP / Siege Mode.

Sets the DEF of targets in a 9x9 area around you to 0 for the duration.
This skill can only be used in PvP-enabled areas.


Classical Pluck (Roki's Weil)
MAX Lv : 1
Skill Requirement : Impressive Riff(Slow Grace) 10
Skill Form : Active
Type : Ensemble Skill
Target: 9 X 9 cells around the caster
Description : For 30 seconds, all targets except the caster within the range of 9 X 9 cells will not be able to use skills and magic.
This skill cannot be overlapped with other ensemble skills, and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 X 9 cells
Enters a ensemble aftermath(unavailable skill, reduced movement speed and attack speed) for 10 seconds.
This skill can only be used in PVP / Siege Mode.

Inflicts confusion on targets within a 9X9 range around you and prevents them from using skills.
This skill can only be used in PvP-enabled areas.


Lullaby
MAX Lv : 1
Skill Requirement : Perfect Tablature(Focus Ballet) 10
Skill Form : Active
Type : Ensemble Skill
Target: 9 x 9 cells around the caster
Description : Has a chance of causes all enemies within 9 X 9 cell range with [Abnormal Status: Sleep]
The chance of Sleep and duration is reduced by the target's resistance to abnormal status.
This skill can be overlapped with other ensemble skills, and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 x 9 cells
Enters a ensemble aftermath(unavailable skill, reduced movement speed and attack speed) for 10 seconds.
Cannot be used on Boss monsters.

Inflicts sleeping condition on targets within 9X9 range around you.


Battle Theme (The Sound Of a Drum On the Battlefield)
MAX Lv : 5
Skill Requirement : Song of Lutie(Gypsy's Kiss) 10
Skill Form : Active
Type : Ensemble Skill
Target: 31 X 31 cells around the caster
Description : Increases ATK and DEF of caster and party members within 31 X 31 cell range during the duration.
This skill cannot be overlapped with other ensemble skills, and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 x 9 cells
Enters a ensemble aftermath(unavailable skill, reduced movement speed and attack speed) for 10 seconds.

[Lv 1] : ATK + 20, DEF + 15.
[Lv 2] : ATK + 25, DEF + 30.
[Lv 3] : ATK + 30, DEF + 45.
[Lv 4] : ATK + 35, DEF + 60.
[Lv 5] : ATK + 40, DEF + 75.

Gives ATK and DEF increase effects to yourself and party members within your screen (31X31).

Sniper


Focused Arrow Strike (Sharpshooting)
MAX Lv : 5
Skill Requirement : Double Strafe 5, Improve Concentration 10
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy
Description: Shoot an arrow with incredible
might directly towards a targeted spot, greatly
damaging any enemies in its path. This can be
a high chance as Critical Attack.
The range is 9 cells.

[Lv 1] : ATK 350%
[Lv 2] : ATK 550%
[Lv 3] : ATK 750%
[Lv 4] : ATK 950%
[Lv 5] : ATK 1150%

The delay after the skill changes from 1.5 seconds to 0.5 seconds.
Fixed casting and variable casting are changed from 1 second to 0.5 seconds.
The probability of being triggered as a critical is increased, and the damage formula has been changed so that damage increases depending on the caster's base level.
Changed to increase further.Damage amplification calculation has been changed.


Falcon Assault
MAX Lv : 5
Skill Form : Active
Type : Special Ranged Attack
Target: 1 Enemy
Skill Requirement : Vulture's Eye 5, Falconry Mastery 1, Blitz Beat 5, Steel Crow 3
Description: Command Falcon to attack an
enemy with numerous strikes.
Damage is increased by Skill level and the caster's base level.

Damage amplification calculation has been changed.
The delay after the skill is greatly reduced from 3 seconds to 0.5 seconds.

Clown & Gypsy


Arrow Vulcan
MAX Lv : 10
Skill Requirement : Double Strafe 5, Arrow Shower 5, Melody Strike(Slinging Arrow) 1
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Target
Description: Fire an awesome flurry of arrows at a targeted enemy. Requires Musical Instrument Class Weapon for Minstrels and Whip Class Weapon for Gypsies.

[Lv 1] : ATK 600%
[Lv 2] : ATK 700%
[Lv 3] : ATK 800%
[Lv 4] : ATK 900%
[Lv 5] : ATK 1000%
[Lv 6] : ATK 1100%
[Lv 7] : ATK 1200%
[Lv 8] : ATK 1300%
[Lv 9] : ATK 1400%
[Lv10] : ATK 1500%

Fixed casting is reduced from 0.76 seconds to 0.5 seconds at level 10.
Variable casting is reduced from 3.04 seconds to 1.5 seconds at level 10.
The delay after the skill is reduced from 2 seconds to 0.5 seconds, and the skill cooldown of 1.5 seconds is added.
The damage formula is changed, and damage increases additionally depending on the caster's base level.
Forced attack motion has been removed.


Skilled Special Singer
MAX Lv : 1
Skill Requirement : Marionette Control 1,
Unchained Serenade(Hip Shaker) 3, Music(Dance) Lessons 10
Skill Form : Active
Type : Supportive
Target: Caster Only
Description : Overcome fatigue after ensemble by gypsy and clown right away.

Immediately cancels the penalty that occurs when playing ensemble.
Skill cooldown of 60 seconds is added.