





Item Name | Description |
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![]() Guardian Knight Claymore [2] |
The blunt two-handed sword used by the Raydric Knights. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ATK +5%. For every refine level, ATK +4. If refine level is +9 or above, CRI +5, Critical damage +25%. If refine level is +11 or above, Indestructible. Physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally, Has a chance to gain bonus critical damage +20% additionally for 10 seconds when dealing physical damage. |
![]() Guardian Knight Spear [2] |
Heavy one-handed spear held by the White Knights. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. For every refine level, ranged physical damage +1%. If refine level is +9 or above, [Vanishing Point] damage +20%. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon |
![]() Guardian Knight Jewel Sword [2] |
The ceremonial sword used by the Glast Heim Guards. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. MATK +180. For every refine level, Max HP +1%, [Grand Cross] damage +2%. If refine level is +9 or above, [Shield Press] damage +20%. If refine level +11 or above, physical and magical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, Has a chance to gain bonus ATK +7%, MATK +7% for 10 seconds when dealing physical and magical damage. If total refine level of armor, garment and weapon are +30 or above, Physical and magical damage to Holy and Undead property enemies +20%. Class : Sword Attack : 130 Weight : 400 Weapon Level : 4 Required Level : 170 Jobs : Royal Guard |
![]() Guardian Knight Axe [2] |
The ceremonial axe used by the Glast Heim Guards. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. Indestructible, ATK +5%. For every refine level, Ranged physical damage +1%. If refine level is +9 or above, [Power Swing] and [Axe Boomerang] damage +20%. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Axe Attack : 210 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Mechanic |
![]() Guardian Knight Battle Axe [2] |
Huge two-handed axe used by the Guards of Glast Heim. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. Indestructible. ATK +5%. Physical and magical damage taken from medium and large size enemies -10%. For every refine level, ranged physical damage +1%. If refine level is +9 or above, [Axe Tornado] and [Lava Flow] damage +20%, [Axe Tornado] Cooldown -1.0 second. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30, Has a chance to gain bonus ranged physical damage additionally +10% for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Two-handed Axe Attack : 270 Weight : 500 Weapon Level : 4 Required Level : 170 Jobs : Mechanic |
![]() Guardian Knight Archer Bow [2] |
Elegant bow used by the soldiers of Glast Heim. It's an ordinary bow with no special features, but it's influenced by Himmelmez and has magical energy. Ranged physical damage +15%. For every refine level, ATK +4. If refine level is +9 or above, [Aimed Bolt] damage +25%, delay after skill -12%. If refine level is +11 or above, [Aimed Bolt] Cooldown -1.0 second, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Bow Attack : 190 Weight : 170 Weapon Level : 4 Required Level : 170 Jobs : Ranger |
![]() Royal Gladius (R) [2] |
Dagger for self-defense used by the nobility of Glast Heim. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. ATK +5%. Equip with Royal Gladius(L), For every 2 refine level of the total refine level of both weapons, ATK +7. If the total refine level is +18 or above, [Cross Impact] and [Counter Slash] damage +20%. If the total refine level is +22 or above, physical damage to Undead and Angel race monsters +30%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally. Has a chance to gain bonus ATK +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and both weapons are +40 or above, Physical damage to Holy and Undead property enemies +20%. Class : Dagger Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Guillotine Cross |
![]() Royal Gladius (L) [3] |
Dagger for self-defense used by the nobility of Glast Heim. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. It does not seem to have basic abilities, but it is said that its original power is revealed when equipped with Royal Gradius(R). Class : Dagger Attack : 100 Weight : 100 Weapon Level : 4 Required Level : 170 Jobs : Guillotine Cross |
![]() Royal Katar [2] |
A beautiful Katar used for decoration in Glast Heim. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. ATK +5%. For every refine level, ATK +5. If refine level is +9 or above, [Rolling Cutter], [Cross Ripper Slasher] damage +20%. If refine level +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally. Has a chance to gain bonus ranged physical damage +10% for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Katar Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Guillotine Cross |
![]() Royal Magician Dagger [2] |
A dagger used for self-defense by the wizards of Glast Heim. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. MATK +170, MATK +5%. For every refine level, MATK +4 additionally. If refine level is +9 or above, Fire and Neutral property magical damage +15%. If refine level +11 or above, magical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, MATK +30 additionally. Has a chance to gain bonus Fire and Neutral property magical damage +10% for 10 seconds when dealing magical damage. If total refine level of armor, garment and weapon are +30 or above, Magical damage to Holy and Undead property enemies +20%. Class : Dagger Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Shadow Chaser |
![]() Royal Cleric Staff [2] |
The ceremonial staff used by the priests of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. Indestructible. MATK +170, MATK +5%. For every refine level, MATK +4. If refine level is +9 or above, [Adoramus] damage +20%. If refine level is +11 or above, magical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, MATK +30 additionally, Has a chance to gain bonus Holy property magical damage +10% additionally for 10 seconds when dealing magical damage. If total refine level of armor, garment and weapon are +30 or above, Magical damage to Holy and Undead property enemies +20%. Class : One-Handed Staff Attack : 100 Weight : 100 Weapon Level : 4 Required Level : 170 Jobs : Archbishop |
![]() Royal Knuckle [2] |
The knuckle used by the monks of Glast Heim. It's an ordinary knuckle with no special features, but it's influenced by Himmelmez and has magical energy. Ranged physical damage +15%. For every refine level, ATK +4. If refine level is +9 or above, [Rampage Blast] damage +20%. If refine level is +11 or above, [Rampage Blast] Cooldown -1.0 second, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally. Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Knuckle Attack : 190 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Sura |
![]() Royal Magician Staff [2] |
The magic wand used by the Wizards of Glast Heim. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. Indestructible. MATK +270, MATK +5%. For every refine level, MATK +5. If refine level is +9 or above, [Chain Lightning] and [Earth Strain] damage +20%. If refine level is +11 or above, magical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, MATK +30 additionally, Has a chance to gain bonus Wind and Earth property magical damage +10% additionally for 10 seconds when dealing magical damage. If total refine level of armor, garment and weapon are +30 or above, Magical damage to Holy and Undead property enemies +20%. Class : Two Handed Staff ATK : 100 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Warlock |
![]() Guardian Knight Crossbow [2] |
Crossbow used by Glast Heim soldiers. It's an ordinary bow with no special features, but it's influenced by Himmelmez and has magical energy Ranged physical damage +15%. For every refine level, ATK +4. If refine level is +9 or above, [Triangle Shot] damage +20%. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Bow Attack : 180 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Shadow Chaser |
![]() Royal Magician Wand [2] |
A magic wand used by Glast Heim mages. It's an ordinary staff with no special features, but it's influenced by Himmelmez and has magical energy. Indestructible. MATK +180, Fire property magical damage +5%. For every refine level, MATK +4. If refine level is +9 or above, [Hell Inferno] and [Crimson Rock] damage +20%. If refine level is +11 or above, magical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, MATK +30 additionally, Has a chance to gain bonus Fire and Shadow property magical damage +10% additionally for 10 seconds when dealing magical damage. If total refine level of armor, garment and weapon are +30 or above, Magical damage to Holy and Undead property enemies +20%. Class : Staff Attack : 80 Weight : 80 Weapon Level : 4 Required Level : 170 Jobs : Warlock |
![]() Royal Sage Book [2] |
A magic book used by Glast Heim scholars. It's an ordinary weapon with no special features, but it's influenced by Himmelmez and has magical energy. Indestructible. MATK +170. Wind and Water property magical damage +5%. For every refine level, MATK +4. If refine level is +9 or above, [Varetyr Spear], [Diamond Dust] damage +20%. If refine level is +11 or above, magical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, MATK +30 additionally, Has a chance to gain bonus Water and Wind property magical damage +10% additionally for 10 seconds when dealing magical damage. If total refine level of armor, garment and weapon are +30 or above, Magical damage to Holy and Undead property enemies +20%. Class : Book Attack : 90 Weight : 100 Weapon Level : 4 Required Level : 170 Jobs : Sorcerer |
![]() Royal Cello [2] |
A musical instrument used by the Glast Heim military bands. It's an ordinary instrument with no special features, but it's influenced by Himmelmez and has magical energy. Indestructible. MATK +180. Neutral property magical damage +10%. For every refine level, MATK +4. If refine level is +9 or above, [Reverberation], [Metallic Sound] damage +20%, [Metallic Sound] Cooldown -1.0 second. If refine level is +11 or above, [Metallic Sound] Cooldown -1.0 second additionally, magical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, MATK +30 additionally, Has a chance to gain bonus Neutral property magical damage +10% additionally for 10 seconds when dealing magical damage. If total refine level of armor, garment and weapon are +30 or above, Magical damage to Holy and Undead property enemies +20%. Class : Instrument Attack : 90 Weight : 100 Weapon Level : 4 Required Level : 170 Jobs : Maestro |
![]() Royal Whip [2] |
Dancing whip used by Glast Heim dancers. It's an ordinary whip with nothing special, but it has magical energy under the influence of Himmelmez. Indestructible. MATK +180. Neutral property magical damage +10%. For every refine level, MATK +4. If refine level is +9 or above, [Reverberation], [Metallic Sound] damage +20%, [Metallic Sound] Cooldown -1.0 second. If refine level +11 or above, [Metallic Sound] Cooldown -1.0 seconds additionally, magical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, MATK +30 additionally. Has a chance to gain bonus Neutral property magical damage +10% for 10 seconds when dealing magical damage. If total refine level of armor, garment and weapon are +30 or above, Magical damage to Holy and Undead property enemies +20%. Class : Whip Attack : 100 Weight : 100 Weapon Level : 4 Required Level : 170 Jobs : Wanderer |
![]() Royal Pillar [2] |
A thick iron club used for decoration in Glast Heim. It is an ordinary pillar with no special features, but it has magical energy under the influence of Himmelmez. Indestructible. ATK +5%. For every refine level, ranged physical damage +1%. If refine level is +9 or above, [Arm Cannon] and [Knuckle Boost] damage +20%. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30, Has a chance to gain bonus ranged physical damage +10% for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon is +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Mace Attack : 220 Weight : 500 Weapon Level : 4 Required Level : 170 Jobs : Mechanic |
![]() Royal Syringe [2] |
Experimental syringe used in Glast Heim Laboratories. It was made to heal people, but it has magical energy under the influence of Himmelmez. Indestructible. ATK +5%. For every refine level, ranged physical damage +1%. If refine level is +9 or above, [Cart Cannon] and [Spore Explosion] damage +20%. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Mace Attack : 210 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Genetic |
![]() Royal Alchemy Staff [2] |
Crafting staff used by Glast Heim researchers. It was a beautiful shape, but it has magical energy under the influence of Himmelmez. Indestructible. ATK +5%. For every refine level, ATK +4. If refine level is +9 or above, [Crazy Vines] damage +30%, [Crazy Vines] Cooldown -1.0 second. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Mace Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Genetic |
![]() Royal Revolver [2] |
The gun that was smuggled into Glast Heim Castle. It's an ordinary pistol with no special features, but it's influenced by Himmelmez and has magical energy. Ranged physical damage +15%. For every refine level, ATK +4. If refine level is +9 or above, [Fire Dance] damage +20%. If refine level is +11 or above, [Heat Barrel] Cooldown -5.0 seconds, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Pistol Attack : 150 Weight : 70 Weapon Level : 4 Required Level : 170 Jobs : Rebellion |
![]() Royal Huuma Shuriken [2] |
Huuma Shuriken that was smuggled into Glast Heim Castle. It's an ordinary wind magic shuriken with no special features, but it has magical energy under the influence of Himmelmez. Indestructible. ranged physical damage +15%. For every refine level, ATK +4. If refine level is +9 or above, [Cross Slash] damage +20%. If refine level is +11 or above, [Cross Slash] Cooldown -2.0 seconds, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30 additionally, Has a chance to gain bonus ranged physical damage +10% additionally for 10 seconds when dealing physical damage. If total refine level of armor, garment and weapon are +30 or above, Physical damage to Holy and Undead property enemies +20%. Class : Huuma Shuriken Attack : 240 Weight : 150 Weapon Level : 4 Required Level : 170 Jobs : Ninja Classes |
![]() Royal Foxtail [2] |
Mysterious foxtail found in Glast Heim Castle. It's an ordinary foxtail with no special features, but it's influenced by Himmelmez and has magical energy. Indestructible, MATK +350, MATK +5%. For every refine level, ATK +4, MATK +4. If refine level is +9 or above, [Catnip Meteor] and [Picky Peck] damage +20%. If refine level is +11 or above, physical damage to Undead and Angel race monsters +20%. Equip with King Schmidt's Suit and King Schmidt's Manteau, ATK +30, MATK +30 additionally. Has a chance to gain bonus ranged physical damage +10% for 10 seconds when dealing physical damage, Has a chance to gain bonus MATK +10% additionally for 10 seconds when dealing magical damage. If total refine level of weapon, garment and weapon are +30 or above, Physical and magical damage to Holy and Undead property enemies +20%. Class : Staff Attack : 275 Weight : 120 Weapon Level : 4 Required Level : 170 Jobs : Summoner (Doram) |
Item Name | Description |
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![]() Phantom of Himelmez Card |
Holy and Neutral property magical damage +100%. Resistance against all property attack -30%. Class : Card Location : Garment Weight : 1 |
![]() Prime Corruption Root Card |
ATK +30, MATK +30. Equip with Realized Corruption Root Card, Fire and Neutral magical damage +30%. Class : Card Location : Garment Weight : 1 |
![]() Phantom of Amdarais Card |
Max HP +10%, Max SP +5%. Equip with Amdarais Card, Physical damage to all class enemies +5% additionally, MATK +5%. Equip with Realized Amdarais Card, Physical damage to all class enemies +10% additionally, MATK +10%. Class : Card Location : Shoes Weight : 1 |
![]() Mutating White Knight Card |
MATK +15. Magical damage to Medium and Large enemies +20%. Equip with Mutating Khalitzburg Card, Physical and magical damage taken from Medium and Large enemies -5% additionally. Class : Card Location : Weapon Weight : 1 |
![]() Mutating Khalitzburg Card |
MDEF +10. Physical and magical damage taken from Medium and Large enemies -25%. Equip with Mutating White Knight Card, Physical and magical damage taken from Medium and Large enemies -5% additionally. Magical damage to Medium and Large enemies +5%. Class : Card Location : Shield Weight : 1 |
![]() Cursed Raydric Card |
Physical damage to Undead property enemies +5%. Equip with Cursed Raydric Archer Card, Physical damage to Undead property +5% additionally. Class : Card Location : Accessory(Left) Weight : 1 |
![]() Cursed Raydric Archer Card |
Physical damage to Demon monsters +5%. Equip with Cursed Raydric Card, Physical damage to Demon monsters +5% additionally. Class : Card Location : Accessory(Right) Weight : 1 |
![]() Cursed Butler Card |
HP recovery rate +30%. Equip with Zombie Card, Max HP +15%. Class : Card Location : Accessory Weight : 1 |
Item Name | Description |
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![]() Temporal Jewel (Agi) lv.1 |
For every 2 refine level of headgear, increase ASPD(delay after attack -1%). For every 2 refine level of headgear, FLEE +4. For every 5 refine level of headgear, ASPD +1. |
![]() Temporal Jewel (Agi) lv.2 |
For every 2 refine level of headgear, increase ASPD(delay after attack -3%). For every 2 refine level of headgear, FLEE +5. For every 5 refine level of headgear, ASPD +1. |
![]() Temporal Jewel (Agi) lv.3 |
For every 2 refine level of headgear, increase ASPD(delay after attack -5%). For every 2 refine level of headgear, FLEE +7. For every 5 refine level of headgear, ASPD +1. |
![]() Temporal Jewel (Dex) lv.1 |
For every 2 refine level of headgear, Bow Damage +1%. For every 2 refine level of headgear, HIT +2. For every 5 refine level of headgear, ATK +1%. |
![]() Temporal Jewel (Dex) lv.2 |
For every 2 refine level of headgear, Bow Damage +2%. For every 2 refine level of headgear, HIT +5. For every 5 refine level of headgear, ATK +2%. |
![]() Temporal Jewel (Dex) lv.3 |
For every 2 refine level of headgear, Bow Damage +3%. For every 2 refine level of headgear, HIT +7. For every 5 refine level of headgear, ATK +3%. |
![]() Temporal Jewel (Int) lv.1 |
For every 2 refine level of headgear, Healing Rate +1%. For every 2 refine level of headgear, MATK +2. For every 5 refine level of headgear, MATK +1%. |
![]() Temporal Jewel (Int) lv.2 |
For every 2 refine level of headgear, Healing Rate +3%. For every 2 refine level of headgear, MATK +4. For every 5 refine level of headgear, MATK +2%. |
![]() Temporal Jewel (Int) lv.3 |
For every 2 refine level of headgear, Healing Rate +5%. For every 2 refine level of headgear, MATK +7. For every 5 refine level of headgear, MATK +3%. |
![]() Temporal Jewel (Luk) lv.1 |
For every 2 refine level of headgear, Critical damage +2%. For every 2 refine level of headgear, CRI +1. For every 5 refine level of headgear, ATK +1%. |
![]() Temporal Jewel (Luk) lv.2 |
For every 2 refine level of headgear, Critical damage +4%. For every 2 refine level of headgear, CRI +2. For every 5 refine level of headgear, ATK +2%. |
![]() Temporal Jewel (Luk) lv.3 |
For every 2 refine level of headgear, Critical damage +6%. For every 2 refine level of headgear, CRI +3. For every 5 refine level of headgear, ATK +3%. |
![]() Temporal Jewel (Str) lv.1 |
For every 2 refine level of headgear, ATK +2. For every 2 refine level of headgear, HIT +3. For every 5 refine level of headgear, ATK +1%. |
![]() Temporal Jewel (Str) lv.2 |
For every 2 refine level of headgear, ATK +4. For every 2 refine level of headgear, HIT +5. For every 5 refine level of headgear, ATK +2%. |
![]() Temporal Jewel (Str) lv.3 |
For every 2 refine level of headgear, ATK +7. For every 2 refine level of headgear, HIT +7. For every 5 refine level of headgear, ATK +3%. |
![]() Temporal Jewel (Vit) lv.1 |
For every 2 refine level of headgear, DEF +5. For every 2 refine level of headgear, Max HP +200. For every 5 refine level of headgear, Max HP +1%. |
![]() Temporal Jewel (Vit) lv.2 |
For every 2 refine level of headgear, DEF +7. For every 2 refine level of headgear, Max HP +300. For every 5 refine level of headgear, Max HP +2%. |
![]() Temporal Jewel (Vit) lv.3 |
For every 2 refine level of headgear, DEF +10. For every 2 refine level of headgear, Max HP +500. For every 5 refine level of headgear, Max HP +3%. |
Card Exchange | |
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Materials | Received Items |
![]() Temporal Spell x50 |
![]() Mutating Khalitzburg Card |
![]() Temporal Spell x70 |
![]() Mutating White Knight Card |
Item Disassembly | |
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Materials | Received Items |
![]() 1x Sealed Temporal Circlet |
Random Number of Temporal Fragment / Temporal Gemstone / Temporal Spell |